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ToolbarButtons should still handle MouseDown events.
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@ -127,6 +127,8 @@ namespace osu.Game.Overlays
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Size = new Vector2(WIDTH + (DrawableText.IsVisible ? DrawableText.DrawSize.X : 0), 1);
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}
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protected override bool OnMouseDown(InputState state, MouseDownEventArgs args) => true;
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protected override bool OnClick(InputState state)
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{
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Action?.Invoke();
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