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Rename to IBeatmapConverter, move to separate file
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@ -47,7 +47,7 @@ namespace osu.Game.Rulesets.Catch.Tests
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}
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}
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protected override ITestableBeatmapConverter CreateConverter(Beatmap beatmap) => new CatchBeatmapConverter();
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protected override IBeatmapConverter CreateConverter(Beatmap beatmap) => new CatchBeatmapConverter();
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}
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public struct ConvertValue : IEquatable<ConvertValue>
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@ -38,7 +38,7 @@ namespace osu.Game.Rulesets.Mania.Tests
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};
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}
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protected override ITestableBeatmapConverter CreateConverter(Beatmap beatmap) => new ManiaBeatmapConverter(isForCurrentRuleset, beatmap);
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protected override IBeatmapConverter CreateConverter(Beatmap beatmap) => new ManiaBeatmapConverter(isForCurrentRuleset, beatmap);
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}
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public struct ConvertValue : IEquatable<ConvertValue>
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@ -41,7 +41,7 @@ namespace osu.Game.Rulesets.Osu.Tests
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};
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}
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protected override ITestableBeatmapConverter CreateConverter(Beatmap beatmap) => new OsuBeatmapConverter();
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protected override ITestableBeatmapConverter CreateConverter(BeaIBeatmapConvertereatmapConverter();
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}
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public struct ConvertValue : IEquatable<ConvertValue>
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@ -42,7 +42,7 @@ namespace osu.Game.Rulesets.Taiko.Tests
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};
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}
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protected override ITestableBeatmapConverter CreateConverter(Beatmap beatmap) => new TaikoBeatmapConverter(isForCurrentRuleset);
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protected override IBeatmapConverter CreateConverter(Beatmap beatmap) => new TaikoBeatmapConverter(isForCurrentRuleset);
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}
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public struct ConvertValue : IEquatable<ConvertValue>
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@ -8,31 +8,15 @@ using osu.Game.Rulesets.Objects;
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namespace osu.Game.Beatmaps
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{
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public interface ITestableBeatmapConverter
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{
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/// <summary>
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/// Invoked when a <see cref="HitObject"/> has been converted.
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/// The first argument contains the <see cref="HitObject"/> that was converted.
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/// The second argument contains the <see cref="HitObject"/>s that were output from the conversion process.
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/// </summary>
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event Action<HitObject, IEnumerable<HitObject>> ObjectConverted;
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/// <summary>
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/// Converts a Beatmap using this Beatmap Converter.
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/// </summary>
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/// <param name="original">The un-converted Beatmap.</param>
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void Convert(Beatmap beatmap);
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}
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/// <summary>
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/// Converts a Beatmap for another mode.
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/// </summary>
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/// <typeparam name="T">The type of HitObject stored in the Beatmap.</typeparam>
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public abstract class BeatmapConverter<T> : ITestableBeatmapConverter
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public abstract class BeatmapConverter<T> : IBeatmapConverter
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where T : HitObject
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{
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private event Action<HitObject, IEnumerable<HitObject>> ObjectConverted;
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event Action<HitObject, IEnumerable<HitObject>> ITestableBeatmapConverter.ObjectConverted
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event Action<HitObject, IEnumerable<HitObject>> IBeatmapConverter.ObjectConverted
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{
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add => ObjectConverted += value;
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remove => ObjectConverted -= value;
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@ -56,7 +40,7 @@ namespace osu.Game.Beatmaps
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return ConvertBeatmap(new Beatmap(original));
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}
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void ITestableBeatmapConverter.Convert(Beatmap original) => Convert(original);
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void IBeatmapConverter.Convert(Beatmap original) => Convert(original);
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/// <summary>
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/// Performs the conversion of a Beatmap using this Beatmap Converter.
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25
osu.Game/Beatmaps/IBeatmapConverter.cs
Normal file
25
osu.Game/Beatmaps/IBeatmapConverter.cs
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@ -0,0 +1,25 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using System.Collections.Generic;
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using osu.Game.Rulesets.Objects;
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namespace osu.Game.Beatmaps
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{
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public interface IBeatmapConverter
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{
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/// <summary>
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/// Invoked when a <see cref="HitObject"/> has been converted.
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/// The first argument contains the <see cref="HitObject"/> that was converted.
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/// The second argument contains the <see cref="HitObject"/>s that were output from the conversion process.
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/// </summary>
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event Action<HitObject, IEnumerable<HitObject>> ObjectConverted;
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/// <summary>
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/// Converts a Beatmap using this Beatmap Converter.
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/// </summary>
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/// <param name="original">The un-converted Beatmap.</param>
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void Convert(Beatmap beatmap);
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}
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}
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@ -122,7 +122,7 @@ namespace osu.Game.Tests.Beatmaps
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}
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protected abstract IEnumerable<TConvertValue> CreateConvertValue(HitObject hitObject);
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protected abstract ITestableBeatmapConverter CreateConverter(Beatmap beatmap);
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protected abstract IBeatmapConverter CreateConverter(Beatmap beatmap);
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private class ConvertMapping
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{
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@ -270,6 +270,7 @@
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<Compile Include="Beatmaps\Formats\JsonBeatmapDecoder.cs" />
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<Compile Include="Beatmaps\Formats\LegacyDecoder.cs" />
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<Compile Include="Beatmaps\Formats\LegacyStoryboardDecoder.cs" />
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<Compile Include="Beatmaps\IBeatmapConverter.cs" />
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<Compile Include="Configuration\DatabasedSetting.cs" />
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<Compile Include="Configuration\SettingsStore.cs" />
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<Compile Include="Configuration\DatabasedConfigManager.cs" />
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