Fix right click scroll at song select not quite matching scrollbar position

Closes https://github.com/ppy/osu/issues/30744.
This commit is contained in:
Dean Herbert 2024-11-18 23:33:48 +09:00
parent 28fb0bf909
commit a2af4cbb50
No known key found for this signature in database
2 changed files with 10 additions and 6 deletions

View File

@ -42,8 +42,6 @@ namespace osu.Game.Graphics.Containers
/// </summary>
public double DistanceDecayOnRightMouseScrollbar = 0.02;
private bool shouldPerformRightMouseScroll(MouseButtonEvent e) => RightMouseScrollbar && e.Button == MouseButton.Right;
private bool rightMouseDragging;
protected override bool IsDragging => base.IsDragging || rightMouseDragging;
@ -126,8 +124,15 @@ namespace osu.Game.Graphics.Containers
return base.OnScroll(e);
}
protected virtual void ScrollFromMouseEvent(MouseEvent e) =>
ScrollTo(Clamp(ToLocalSpace(e.ScreenSpaceMousePosition)[ScrollDim] / DrawSize[ScrollDim] * Content.DrawSize[ScrollDim]), true, DistanceDecayOnRightMouseScrollbar);
protected virtual void ScrollFromMouseEvent(MouseEvent e)
{
float fromScrollbarPosition = FromScrollbarPosition(ToLocalSpace(e.ScreenSpaceMousePosition)[ScrollDim]);
float scrollbarCentreOffset = FromScrollbarPosition(Scrollbar.DrawHeight) * 0.5f;
ScrollTo(Clamp(fromScrollbarPosition - scrollbarCentreOffset), true, DistanceDecayOnRightMouseScrollbar);
}
private bool shouldPerformRightMouseScroll(MouseButtonEvent e) => RightMouseScrollbar && e.Button == MouseButton.Right;
protected override ScrollbarContainer CreateScrollbar(Direction direction) => new OsuScrollbar(direction);

View File

@ -245,8 +245,7 @@ namespace osu.Game.Screens.Select
config.BindWith(OsuSetting.RandomSelectAlgorithm, RandomAlgorithm);
config.BindWith(OsuSetting.SongSelectRightMouseScroll, RightClickScrollingEnabled);
RightClickScrollingEnabled.ValueChanged += enabled => Scroll.RightMouseScrollbar = enabled.NewValue;
RightClickScrollingEnabled.TriggerChange();
RightClickScrollingEnabled.BindValueChanged(enabled => Scroll.RightMouseScrollbar = enabled.NewValue, true);
if (detachedBeatmapStore != null && detachedBeatmapSets == null)
{