mirror of https://github.com/ppy/osu
Fix relative position being compared to time
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@ -71,7 +71,7 @@ public void ApplyToHitObject(HitObject hitObject)
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return;
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}
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if (Math.Abs(diff) < timeDiff / 3d)
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if (Math.Abs(diff * CatchPlayfield.BASE_WIDTH) < timeDiff / 3d)
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{
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if (diff > 0)
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{
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