From a264ac9f381dc71d8b8d79af70c61d168a9ed91f Mon Sep 17 00:00:00 2001 From: Mike Will Date: Thu, 25 Jan 2024 05:12:54 -0500 Subject: [PATCH] Change name and description of `force` parameter in `SetArbitraryDivisor` --- osu.Game/Screens/Edit/BindableBeatDivisor.cs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/osu.Game/Screens/Edit/BindableBeatDivisor.cs b/osu.Game/Screens/Edit/BindableBeatDivisor.cs index 87cb191a82..4b0726658f 100644 --- a/osu.Game/Screens/Edit/BindableBeatDivisor.cs +++ b/osu.Game/Screens/Edit/BindableBeatDivisor.cs @@ -29,11 +29,11 @@ public BindableBeatDivisor(int value = 1) /// Set a divisor, updating the valid divisor range appropriately. /// /// The intended divisor. - /// Ignores the current valid divisor range when true. - public void SetArbitraryDivisor(int divisor, bool force = false) + /// Forces changing the valid divisors to a known preset. + public void SetArbitraryDivisor(int divisor, bool preferKnownPresets = false) { // If the current valid divisor range doesn't contain the proposed value, attempt to find one which does. - if (force || !ValidDivisors.Value.Presets.Contains(divisor)) + if (preferKnownPresets || !ValidDivisors.Value.Presets.Contains(divisor)) { if (BeatDivisorPresetCollection.COMMON.Presets.Contains(divisor)) ValidDivisors.Value = BeatDivisorPresetCollection.COMMON;