Fix warnings/errors.

This commit is contained in:
smoogipooo 2017-05-18 19:09:02 +09:00
parent 78453c7ce3
commit a239411808
2 changed files with 16 additions and 17 deletions

View File

@ -77,7 +77,7 @@ private IEnumerable<ManiaHitObject> generateConverted(HitObject original)
// Following lines currently commented out to appease resharper
//PatternGenerator conversion = null;
Patterns.PatternGenerator conversion = null;
if (distanceData != null)
{
@ -93,13 +93,13 @@ private IEnumerable<ManiaHitObject> generateConverted(HitObject original)
// Circle
}
//if (conversion == null)
if (conversion == null)
return null;
//Pattern newPattern = conversion.Generate();
//lastPattern = newPattern;
Pattern newPattern = conversion.Generate();
lastPattern = newPattern;
//return newPattern.HitObjects;
return newPattern.HitObjects;
}
/// <summary>

View File

@ -48,7 +48,7 @@ public DistanceObjectPatternGenerator(FastRandom random, HitObject hitObject, Be
double speedAdjustedBeatLength = beatmap.TimingInfo.BeatLengthAt(hitObject.StartTime) * speedAdjustment;
// The true distance, accounting for any repeats. This ends up being the drum roll distance later
double distance = distanceData.Distance * repeatCount;
double distance = (distanceData?.Distance ?? 0) * repeatCount;
// The velocity of the osu! hit object - calculated as the velocity of a slider
double osuVelocity = osu_base_scoring_distance * beatmap.BeatmapInfo.Difficulty.SliderMultiplier / speedAdjustedBeatLength;
@ -144,7 +144,7 @@ private Pattern generateRandomHoldNotes(double startTime, int noteCount)
{
while (pattern.IsFilled(nextColumn) || PreviousPattern.IsFilled(nextColumn)) //find available column
nextColumn = Random.Next(RandomStart, AvailableColumns);
addToPattern(pattern, HitObject, nextColumn, startTime, endTime, noteCount);
addToPattern(pattern, nextColumn, startTime, endTime, noteCount);
}
// This is can't be combined with the above loop due to RNG
@ -152,7 +152,7 @@ private Pattern generateRandomHoldNotes(double startTime, int noteCount)
{
while (pattern.IsFilled(nextColumn))
nextColumn = Random.Next(RandomStart, AvailableColumns);
addToPattern(pattern, HitObject, nextColumn, startTime, endTime, noteCount);
addToPattern(pattern, nextColumn, startTime, endTime, noteCount);
}
return pattern;
@ -184,7 +184,7 @@ private Pattern generateRandomNotes(double startTime, int noteCount)
int lastColumn = nextColumn;
for (int i = 0; i < noteCount; i++)
{
addToPattern(pattern, HitObject, nextColumn, startTime, startTime);
addToPattern(pattern, nextColumn, startTime, startTime);
while (nextColumn == lastColumn)
nextColumn = Random.Next(RandomStart, AvailableColumns);
@ -218,7 +218,7 @@ private Pattern generateStair(double startTime)
for (int i = 0; i <= repeatCount; i++)
{
addToPattern(pattern, HitObject, column, startTime, startTime);
addToPattern(pattern, column, startTime, startTime);
startTime += segmentDuration;
// Check if we're at the borders of the stage, and invert the pattern if so
@ -268,7 +268,7 @@ private Pattern generateRandomMultipleNotes(double startTime)
int nextColumn = GetColumn((HitObject as IHasXPosition)?.X ?? 0, true);
for (int i = 0; i <= repeatCount; i++)
{
addToPattern(pattern, HitObject, nextColumn, startTime, startTime, 2);
addToPattern(pattern, nextColumn, startTime, startTime, 2);
nextColumn += interval;
if (nextColumn >= AvailableColumns - RandomStart)
@ -277,7 +277,7 @@ private Pattern generateRandomMultipleNotes(double startTime)
// If we're in 2K, let's not add many consecutive doubles
if (AvailableColumns > 2)
addToPattern(pattern, HitObject, nextColumn, startTime, startTime, 2);
addToPattern(pattern, nextColumn, startTime, startTime, 2);
nextColumn = Random.Next(RandomStart, AvailableColumns);
startTime += segmentDuration;
@ -368,7 +368,7 @@ private Pattern generateTiledHoldNotes(double startTime)
while (pattern.IsFilled(nextColumn))
nextColumn = Random.Next(RandomStart, AvailableColumns);
addToPattern(pattern, HitObject, nextColumn, startTime, endTime, repeatCount);
addToPattern(pattern, nextColumn, startTime, endTime, repeatCount);
startTime += segmentDuration;
}
@ -398,7 +398,7 @@ private Pattern generateHoldAndNormalNotes(double startTime)
}
// Create the hold note
addToPattern(pattern, HitObject, holdColumn, startTime, endTime);
addToPattern(pattern, holdColumn, startTime, endTime);
int noteCount = 1;
if (ConversionDifficulty > 6.5)
@ -421,7 +421,7 @@ private Pattern generateHoldAndNormalNotes(double startTime)
{
while (rowPattern.IsFilled(nextColumn) || nextColumn == holdColumn)
nextColumn = Random.Next(RandomStart, AvailableColumns);
addToPattern(rowPattern, HitObject, nextColumn, startTime, startTime, noteCount + 1);
addToPattern(rowPattern, nextColumn, startTime, startTime, noteCount + 1);
}
}
@ -457,12 +457,11 @@ private SampleInfoList sampleInfoListAt(double time)
/// Constructs and adds a note to a pattern.
/// </summary>
/// <param name="pattern">The pattern to add to.</param>
/// <param name="originalObject">The original hit object (used for samples).</param>
/// <param name="column">The column to add the note to.</param>
/// <param name="startTime">The start time of the note.</param>
/// <param name="endTime">The end time of the note (set to <paramref name="startTime"/> for a non-hold note).</param>
/// <param name="siblings">The number of children alongside this note (these will not be generated, but are used for volume calculations).</param>
private void addToPattern(Pattern pattern, HitObject originalObject, int column, double startTime, double endTime, int siblings = 1)
private void addToPattern(Pattern pattern, int column, double startTime, double endTime, int siblings = 1)
{
ManiaHitObject newObject;