Re-namespace and split out timeline parts from the SummaryTimeline

This commit is contained in:
smoogipoo 2017-09-26 15:44:40 +09:00
parent d86e81f07c
commit a1f88a17b1
7 changed files with 221 additions and 0 deletions

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using osu.Framework.Allocation;
using osu.Game.Beatmaps;
using osu.Game.Graphics;
using osu.Game.Screens.Edit.Components.Timelines.Summary.Visualisations;
namespace osu.Game.Screens.Edit.Components.Timelines.Summary.Parts
{
/// <summary>
/// The part of the timeline that displays bookmarks.
/// </summary>
internal class BookmarkPart : TimelinePart
{
protected override void LoadBeatmap(WorkingBeatmap beatmap)
{
foreach (int bookmark in beatmap.BeatmapInfo.Bookmarks)
Add(new BookmarkVisualisation(bookmark));
}
private class BookmarkVisualisation : PointVisualisation
{
public BookmarkVisualisation(double startTime)
: base(startTime)
{
}
[BackgroundDependencyLoader]
private void load(OsuColour colours) => Colour = colours.Blue;
}
}
}

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using osu.Framework.Allocation;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.Timing;
using osu.Game.Graphics;
using osu.Game.Screens.Edit.Components.Timelines.Summary.Visualisations;
namespace osu.Game.Screens.Edit.Components.Timelines.Summary.Parts
{
/// <summary>
/// The part of the timeline that displays breaks in the song.
/// </summary>
internal class BreakPart : TimelinePart
{
protected override void LoadBeatmap(WorkingBeatmap beatmap)
{
foreach (var breakPeriod in beatmap.Beatmap.Breaks)
Add(new BreakVisualisation(breakPeriod));
}
private class BreakVisualisation : DurationVisualisation
{
public BreakVisualisation(BreakPeriod breakPeriod)
: base(breakPeriod.StartTime, breakPeriod.EndTime)
{
}
[BackgroundDependencyLoader]
private void load(OsuColour colours) => Colour = colours.Yellow;
}
}
}

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using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Graphics;
using osu.Game.Screens.Edit.Components.Timelines.Summary.Visualisations;
namespace osu.Game.Screens.Edit.Components.Timelines.Summary.Parts
{
/// <summary>
/// The part of the timeline that displays the control points.
/// </summary>
internal class ControlPointPart : TimelinePart
{
protected override void LoadBeatmap(WorkingBeatmap beatmap)
{
ControlPointInfo cpi = beatmap.Beatmap.ControlPointInfo;
cpi.TimingPoints.ForEach(addTimingPoint);
// Consider all non-timing points as the same type
cpi.SoundPoints.Select(c => (ControlPoint)c)
.Concat(cpi.EffectPoints)
.Concat(cpi.DifficultyPoints)
.Distinct()
// Non-timing points should not be added where there are timing points
.Where(c => cpi.TimingPointAt(c.Time).Time != c.Time)
.ForEach(addNonTimingPoint);
}
private void addTimingPoint(ControlPoint controlPoint) => Add(new TimingPointVisualisation(controlPoint));
private void addNonTimingPoint(ControlPoint controlPoint) => Add(new NonTimingPointVisualisation(controlPoint));
private class TimingPointVisualisation : ControlPointVisualisation
{
public TimingPointVisualisation(ControlPoint controlPoint)
: base(controlPoint)
{
}
[BackgroundDependencyLoader]
private void load(OsuColour colours) => Colour = colours.YellowDark;
}
private class NonTimingPointVisualisation : ControlPointVisualisation
{
public NonTimingPointVisualisation(ControlPoint controlPoint)
: base(controlPoint)
{
}
[BackgroundDependencyLoader]
private void load(OsuColour colours) => Colour = colours.Green;
}
private abstract class ControlPointVisualisation : PointVisualisation
{
protected ControlPointVisualisation(ControlPoint controlPoint)
: base(controlPoint.Time)
{
}
}
}
}

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using System;
using OpenTK;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Beatmaps;
namespace osu.Game.Screens.Edit.Components.Timelines.Summary.Parts
{
/// <summary>
/// Represents a part of the summary timeline..
/// </summary>
internal abstract class TimelinePart : CompositeDrawable
{
private readonly Container timeline;
protected TimelinePart()
{
AddInternal(timeline = new Container { RelativeSizeAxes = Axes.Both });
}
[BackgroundDependencyLoader]
private void load(OsuGameBase osuGame)
{
osuGame.Beatmap.ValueChanged += b =>
{
timeline.Clear();
timeline.RelativeChildSize = new Vector2((float)Math.Max(1, b.Track.Length), 1);
LoadBeatmap(b);
};
timeline.RelativeChildSize = new Vector2((float)Math.Max(1, osuGame.Beatmap.Value.Track.Length), 1);
LoadBeatmap(osuGame.Beatmap);
}
protected void Add(Drawable visualisation) => timeline.Add(visualisation);
protected abstract void LoadBeatmap(WorkingBeatmap beatmap);
}
}

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using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
namespace osu.Game.Screens.Edit.Components.Timelines.Summary.Visualisations
{
/// <summary>
/// Represents a spanning point on a <see cref="Timeline"/>.
/// </summary>
internal class DurationVisualisation : Container
{
protected DurationVisualisation(double startTime, double endTime)
{
Masking = true;
CornerRadius = 5;
RelativePositionAxes = Axes.X;
RelativeSizeAxes = Axes.Both;
X = (float)startTime;
Width = (float)(endTime - startTime);
AddInternal(new Box { RelativeSizeAxes = Axes.Both });
}
}
}

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using OpenTK;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Shapes;
namespace osu.Game.Screens.Edit.Components.Timelines.Summary.Visualisations
{
/// <summary>
/// Represents a singular point on a <see cref="Timeline"/>.
/// </summary>
internal class PointVisualisation : Box
{
protected PointVisualisation(double startTime)
{
Origin = Anchor.TopCentre;
RelativeSizeAxes = Axes.Y;
Width = 1;
EdgeSmoothness = new Vector2(1, 0);
RelativePositionAxes = Axes.X;
X = (float)startTime;
}
}
}

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@ -606,6 +606,12 @@
<Compile Include="Screens\Direct\OnlineListing.cs" />
<Compile Include="Screens\Edit\Editor.cs" />
<Compile Include="Screens\Edit\Components\SummaryTimeline.cs" />
<Compile Include="Screens\Edit\Components\Timelines\Summary\Parts\BreakPart.cs" />
<Compile Include="Screens\Edit\Components\Timelines\Summary\Parts\BookmarkPart.cs" />
<Compile Include="Screens\Edit\Components\Timelines\Summary\Parts\ControlPointPart.cs" />
<Compile Include="Screens\Edit\Components\Timelines\Summary\Parts\TimelinePart.cs" />
<Compile Include="Screens\Edit\Components\Timelines\Summary\Visualisations\DurationVisualisation.cs" />
<Compile Include="Screens\Edit\Components\Timelines\Summary\Visualisations\PointVisualisation.cs" />
<Compile Include="Screens\Edit\Menus\EditorMenuBar.cs" />
<Compile Include="Screens\Edit\Menus\EditorMenuBarItem.cs" />
<Compile Include="Screens\Edit\Menus\EditorMenuItem.cs" />