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https://github.com/ppy/osu
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Re-namespace and split out timeline parts from the SummaryTimeline
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using osu.Framework.Allocation;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics;
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using osu.Game.Screens.Edit.Components.Timelines.Summary.Visualisations;
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namespace osu.Game.Screens.Edit.Components.Timelines.Summary.Parts
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{
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/// <summary>
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/// The part of the timeline that displays bookmarks.
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/// </summary>
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internal class BookmarkPart : TimelinePart
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{
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protected override void LoadBeatmap(WorkingBeatmap beatmap)
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{
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foreach (int bookmark in beatmap.BeatmapInfo.Bookmarks)
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Add(new BookmarkVisualisation(bookmark));
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}
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private class BookmarkVisualisation : PointVisualisation
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{
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public BookmarkVisualisation(double startTime)
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: base(startTime)
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{
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours) => Colour = colours.Blue;
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}
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}
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}
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using osu.Framework.Allocation;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.Timing;
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using osu.Game.Graphics;
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using osu.Game.Screens.Edit.Components.Timelines.Summary.Visualisations;
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namespace osu.Game.Screens.Edit.Components.Timelines.Summary.Parts
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{
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/// <summary>
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/// The part of the timeline that displays breaks in the song.
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/// </summary>
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internal class BreakPart : TimelinePart
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{
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protected override void LoadBeatmap(WorkingBeatmap beatmap)
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{
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foreach (var breakPeriod in beatmap.Beatmap.Breaks)
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Add(new BreakVisualisation(breakPeriod));
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}
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private class BreakVisualisation : DurationVisualisation
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{
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public BreakVisualisation(BreakPeriod breakPeriod)
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: base(breakPeriod.StartTime, breakPeriod.EndTime)
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{
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours) => Colour = colours.Yellow;
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}
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}
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}
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Extensions.IEnumerableExtensions;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Graphics;
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using osu.Game.Screens.Edit.Components.Timelines.Summary.Visualisations;
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namespace osu.Game.Screens.Edit.Components.Timelines.Summary.Parts
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{
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/// <summary>
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/// The part of the timeline that displays the control points.
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/// </summary>
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internal class ControlPointPart : TimelinePart
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{
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protected override void LoadBeatmap(WorkingBeatmap beatmap)
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{
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ControlPointInfo cpi = beatmap.Beatmap.ControlPointInfo;
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cpi.TimingPoints.ForEach(addTimingPoint);
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// Consider all non-timing points as the same type
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cpi.SoundPoints.Select(c => (ControlPoint)c)
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.Concat(cpi.EffectPoints)
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.Concat(cpi.DifficultyPoints)
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.Distinct()
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// Non-timing points should not be added where there are timing points
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.Where(c => cpi.TimingPointAt(c.Time).Time != c.Time)
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.ForEach(addNonTimingPoint);
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}
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private void addTimingPoint(ControlPoint controlPoint) => Add(new TimingPointVisualisation(controlPoint));
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private void addNonTimingPoint(ControlPoint controlPoint) => Add(new NonTimingPointVisualisation(controlPoint));
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private class TimingPointVisualisation : ControlPointVisualisation
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{
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public TimingPointVisualisation(ControlPoint controlPoint)
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: base(controlPoint)
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{
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours) => Colour = colours.YellowDark;
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}
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private class NonTimingPointVisualisation : ControlPointVisualisation
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{
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public NonTimingPointVisualisation(ControlPoint controlPoint)
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: base(controlPoint)
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{
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours) => Colour = colours.Green;
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}
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private abstract class ControlPointVisualisation : PointVisualisation
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{
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protected ControlPointVisualisation(ControlPoint controlPoint)
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: base(controlPoint.Time)
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{
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}
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}
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}
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}
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using System;
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using OpenTK;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Beatmaps;
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namespace osu.Game.Screens.Edit.Components.Timelines.Summary.Parts
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{
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/// <summary>
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/// Represents a part of the summary timeline..
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/// </summary>
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internal abstract class TimelinePart : CompositeDrawable
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{
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private readonly Container timeline;
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protected TimelinePart()
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{
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AddInternal(timeline = new Container { RelativeSizeAxes = Axes.Both });
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}
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[BackgroundDependencyLoader]
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private void load(OsuGameBase osuGame)
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{
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osuGame.Beatmap.ValueChanged += b =>
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{
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timeline.Clear();
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timeline.RelativeChildSize = new Vector2((float)Math.Max(1, b.Track.Length), 1);
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LoadBeatmap(b);
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};
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timeline.RelativeChildSize = new Vector2((float)Math.Max(1, osuGame.Beatmap.Value.Track.Length), 1);
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LoadBeatmap(osuGame.Beatmap);
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}
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protected void Add(Drawable visualisation) => timeline.Add(visualisation);
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protected abstract void LoadBeatmap(WorkingBeatmap beatmap);
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}
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}
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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namespace osu.Game.Screens.Edit.Components.Timelines.Summary.Visualisations
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{
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/// <summary>
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/// Represents a spanning point on a <see cref="Timeline"/>.
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/// </summary>
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internal class DurationVisualisation : Container
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{
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protected DurationVisualisation(double startTime, double endTime)
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{
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Masking = true;
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CornerRadius = 5;
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RelativePositionAxes = Axes.X;
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RelativeSizeAxes = Axes.Both;
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X = (float)startTime;
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Width = (float)(endTime - startTime);
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AddInternal(new Box { RelativeSizeAxes = Axes.Both });
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}
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}
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}
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using OpenTK;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Shapes;
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namespace osu.Game.Screens.Edit.Components.Timelines.Summary.Visualisations
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{
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/// <summary>
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/// Represents a singular point on a <see cref="Timeline"/>.
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/// </summary>
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internal class PointVisualisation : Box
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{
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protected PointVisualisation(double startTime)
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{
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Origin = Anchor.TopCentre;
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RelativeSizeAxes = Axes.Y;
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Width = 1;
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EdgeSmoothness = new Vector2(1, 0);
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RelativePositionAxes = Axes.X;
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X = (float)startTime;
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}
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}
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}
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<Compile Include="Screens\Direct\OnlineListing.cs" />
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<Compile Include="Screens\Edit\Editor.cs" />
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<Compile Include="Screens\Edit\Components\SummaryTimeline.cs" />
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<Compile Include="Screens\Edit\Components\Timelines\Summary\Parts\BreakPart.cs" />
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<Compile Include="Screens\Edit\Components\Timelines\Summary\Parts\BookmarkPart.cs" />
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<Compile Include="Screens\Edit\Components\Timelines\Summary\Parts\ControlPointPart.cs" />
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<Compile Include="Screens\Edit\Components\Timelines\Summary\Parts\TimelinePart.cs" />
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<Compile Include="Screens\Edit\Components\Timelines\Summary\Visualisations\DurationVisualisation.cs" />
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<Compile Include="Screens\Edit\Components\Timelines\Summary\Visualisations\PointVisualisation.cs" />
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<Compile Include="Screens\Edit\Menus\EditorMenuBar.cs" />
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<Compile Include="Screens\Edit\Menus\EditorMenuBarItem.cs" />
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<Compile Include="Screens\Edit\Menus\EditorMenuItem.cs" />
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