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remove null check for b.Beatmap
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@ -252,9 +252,6 @@ namespace osu.Game.Tournament.Screens.MapPool
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foreach (var b in CurrentMatch.Value.Round.Value.Beatmaps)
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{
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if (b.Beatmap == null)
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continue;
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if (currentFlow == null || (LadderInfo.SplitMapPoolByMods.Value && currentMods != b.Mods))
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{
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mapFlows.Add(currentFlow = new FillFlowContainer<TournamentBeatmapPanel>
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