Use the existing toolbox design

This commit is contained in:
Dean Herbert 2021-04-30 14:37:49 +09:00
parent bde72faa7c
commit a1e64f4e3c
4 changed files with 44 additions and 16 deletions

View File

@ -14,7 +14,7 @@ namespace osu.Game.Tests.Visual.Gameplay
[Test] [Test]
public void TestToggleEditor() public void TestToggleEditor()
{ {
AddStep("show available components", () => SetContents(() => new SkinComponentToolbox AddStep("show available components", () => SetContents(() => new SkinComponentToolbox(300)
{ {
Anchor = Anchor.TopCentre, Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre, Origin = Anchor.TopCentre,

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@ -0,0 +1,32 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Graphics.Containers;
namespace osu.Game.Rulesets.Edit
{
public class ScrollingToolboxGroup : ToolboxGroup
{
protected readonly OsuScrollContainer Scroll;
protected override Container<Drawable> Content { get; }
public ScrollingToolboxGroup(string title, float scrollAreaHeight)
: base(title)
{
base.Content.Add(Scroll = new OsuScrollContainer
{
RelativeSizeAxes = Axes.X,
Height = scrollAreaHeight,
Child = Content = new FillFlowContainer
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Direction = FillDirection.Vertical,
},
});
}
}
}

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@ -10,21 +10,22 @@ using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Shapes;
using osu.Framework.Input.Events; using osu.Framework.Input.Events;
using osu.Game.Graphics; using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Sprites; using osu.Game.Graphics.Sprites;
using osu.Game.Rulesets.Edit;
using osu.Game.Screens.Play.HUD; using osu.Game.Screens.Play.HUD;
using osuTK; using osuTK;
using osuTK.Graphics; using osuTK.Graphics;
namespace osu.Game.Skinning.Editor namespace osu.Game.Skinning.Editor
{ {
public class SkinComponentToolbox : CompositeDrawable public class SkinComponentToolbox : ScrollingToolboxGroup
{ {
public Action<Type> RequestPlacement; public Action<Type> RequestPlacement;
public SkinComponentToolbox() public SkinComponentToolbox(float height)
: base("Components", height)
{ {
RelativeSizeAxes = Axes.Y; RelativeSizeAxes = Axes.None;
Width = 200; Width = 200;
} }
@ -33,16 +34,12 @@ namespace osu.Game.Skinning.Editor
{ {
FillFlowContainer fill; FillFlowContainer fill;
InternalChild = new OsuScrollContainer Child = fill = new FillFlowContainer
{ {
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.X,
Child = fill = new FillFlowContainer AutoSizeAxes = Axes.Y,
{ Direction = FillDirection.Vertical,
RelativeSizeAxes = Axes.X, Spacing = new Vector2(20)
AutoSizeAxes = Axes.Y,
Direction = FillDirection.Vertical,
Spacing = new Vector2(20)
}
}; };
var skinnableTypes = typeof(OsuGame).Assembly.GetTypes().Where(t => typeof(ISkinnableComponent).IsAssignableFrom(t)).ToArray(); var skinnableTypes = typeof(OsuGame).Assembly.GetTypes().Where(t => typeof(ISkinnableComponent).IsAssignableFrom(t)).ToArray();

View File

@ -48,11 +48,10 @@ namespace osu.Game.Skinning.Editor
RelativeSizeAxes = Axes.X RelativeSizeAxes = Axes.X
}, },
new SkinBlueprintContainer(target), new SkinBlueprintContainer(target),
new SkinComponentToolbox new SkinComponentToolbox(600)
{ {
Anchor = Anchor.CentreLeft, Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft, Origin = Anchor.CentreLeft,
Height = SkinEditorContainer.VISIBLE_TARGET_SCALE,
RequestPlacement = placeComponent RequestPlacement = placeComponent
} }
} }