mirror of https://github.com/ppy/osu
Fix song select showing incorrect key count when difficulty mod… (#7510)
Fix song select showing incorrect key count when difficulty mods applied
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commit
a1d603abf1
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@ -10,7 +10,6 @@
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using osu.Game.Graphics;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Graphics.UserInterface;
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using System;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps;
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using osu.Framework.Bindables;
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using osu.Framework.Bindables;
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using System.Collections.Generic;
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using System.Collections.Generic;
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@ -118,17 +117,9 @@ private void updateStatistics()
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mod.ApplyToDifficulty(adjustedDifficulty);
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mod.ApplyToDifficulty(adjustedDifficulty);
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}
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}
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//mania specific
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// Account for mania differences
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if ((Beatmap?.Ruleset?.ID ?? 0) == 3)
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firstValue.Title = (Beatmap?.Ruleset?.ID ?? 0) == 3 ? "Key Amount" : "Circle Size";
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{
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firstValue.Value = (baseDifficulty?.CircleSize ?? 0, adjustedDifficulty?.CircleSize);
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firstValue.Title = "Key Amount";
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firstValue.Value = ((int)MathF.Round(baseDifficulty?.CircleSize ?? 0), (int)MathF.Round(adjustedDifficulty?.CircleSize ?? 0));
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}
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else
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{
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firstValue.Title = "Circle Size";
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firstValue.Value = (baseDifficulty?.CircleSize ?? 0, adjustedDifficulty?.CircleSize);
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}
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starDifficulty.Value = ((float)(Beatmap?.StarDifficulty ?? 0), null);
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starDifficulty.Value = ((float)(Beatmap?.StarDifficulty ?? 0), null);
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