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https://github.com/ppy/osu
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Add support for Notification sounds
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@ -3,6 +3,8 @@
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using System;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Audio.Sample;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Colour;
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@ -40,6 +42,11 @@ namespace osu.Game.Overlays.Notifications
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/// </summary>
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public virtual bool DisplayOnTop => true;
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private SampleChannel samplePopIn;
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private SampleChannel samplePopOut;
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protected virtual string PopInSampleName => "UI/notification-pop-in";
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protected virtual string PopOutSampleName => "UI/overlay-pop-out"; // TODO: replace with a unique sample?
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protected NotificationLight Light;
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private readonly CloseButton closeButton;
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protected Container IconContent;
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@ -120,6 +127,13 @@ namespace osu.Game.Overlays.Notifications
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});
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}
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[BackgroundDependencyLoader]
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private void load(AudioManager audio)
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{
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samplePopIn = audio.Samples.Get(PopInSampleName);
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samplePopOut = audio.Samples.Get(PopOutSampleName);
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}
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protected override bool OnHover(HoverEvent e)
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{
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closeButton.FadeIn(75);
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@ -143,6 +157,9 @@ namespace osu.Game.Overlays.Notifications
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protected override void LoadComplete()
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{
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base.LoadComplete();
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samplePopIn?.Play();
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this.FadeInFromZero(200);
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NotificationContent.MoveToX(DrawSize.X);
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NotificationContent.MoveToX(0, 500, Easing.OutQuint);
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@ -150,12 +167,17 @@ namespace osu.Game.Overlays.Notifications
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public bool WasClosed;
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public virtual void Close()
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public virtual void Close() => Close(true);
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public virtual void Close(bool playSound)
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{
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if (WasClosed) return;
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WasClosed = true;
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if (playSound)
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samplePopOut?.Play();
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Closed?.Invoke();
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this.FadeOut(100);
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Expire();
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@ -109,7 +109,12 @@ namespace osu.Game.Overlays.Notifications
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private void clearAll()
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{
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notifications.Children.ForEach(c => c.Close());
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bool playSound = true;
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notifications.Children.ForEach(c =>
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{
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c.Close(playSound);
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playSound = false;
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});
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}
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protected override void Update()
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