Fix slider blueprint placement when ending placement outside the playfield

As mentioned in https://github.com/ppy/osu/discussions/24161
This commit is contained in:
Dean Herbert 2023-07-11 17:29:53 +09:00
parent ca9c31b492
commit a0e6748882
1 changed files with 1 additions and 1 deletions

View File

@ -171,7 +171,7 @@ public virtual void UpdateTimeAndPosition(SnapResult result)
/// </summary>
protected void ApplyDefaultsToHitObject() => HitObject.ApplyDefaults(beatmap.ControlPointInfo, beatmap.Difficulty);
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => Parent?.ReceivePositionalInputAt(screenSpacePos) == true;
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => true;
protected override bool Handle(UIEvent e)
{