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Remove unnecessary beatmap storage
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449e53ee6d
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@ -53,8 +53,6 @@ namespace osu.Game.Screens.Menu
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private LeasedBindable<WorkingBeatmap> beatmap;
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private LeasedBindable<WorkingBeatmap> beatmap;
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public new Bindable<WorkingBeatmap> Beatmap => beatmap;
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protected override BackgroundScreen CreateBackground() => new BackgroundScreenBlack();
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protected override BackgroundScreen CreateBackground() => new BackgroundScreenBlack();
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protected void StartTrack()
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protected void StartTrack()
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@ -68,7 +66,7 @@ namespace osu.Game.Screens.Menu
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private void load(OsuConfigManager config, SkinManager skinManager, BeatmapManager beatmaps, Framework.Game game)
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private void load(OsuConfigManager config, SkinManager skinManager, BeatmapManager beatmaps, Framework.Game game)
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{
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{
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// prevent user from changing beatmap while the intro is still runnning.
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// prevent user from changing beatmap while the intro is still runnning.
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beatmap = base.Beatmap.BeginLease(false);
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beatmap = Beatmap.BeginLease(false);
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MenuVoice = config.GetBindable<bool>(OsuSetting.MenuVoice);
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MenuVoice = config.GetBindable<bool>(OsuSetting.MenuVoice);
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MenuMusic = config.GetBindable<bool>(OsuSetting.MenuMusic);
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MenuMusic = config.GetBindable<bool>(OsuSetting.MenuMusic);
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