diff --git a/osu.Game.Tests/Beatmaps/Formats/LegacyBeatmapDecoderTest.cs b/osu.Game.Tests/Beatmaps/Formats/LegacyBeatmapDecoderTest.cs index 171ba91ada..02dff6993d 100644 --- a/osu.Game.Tests/Beatmaps/Formats/LegacyBeatmapDecoderTest.cs +++ b/osu.Game.Tests/Beatmaps/Formats/LegacyBeatmapDecoderTest.cs @@ -333,6 +333,7 @@ public void TestDecodeHitObjectFileSamples() Assert.AreEqual("hit_2.wav", getTestableSampleInfo(hitObjects[1]).LookupNames.First()); Assert.AreEqual("normal-hitnormal2", getTestableSampleInfo(hitObjects[2]).LookupNames.First()); Assert.AreEqual("hit_1.wav", getTestableSampleInfo(hitObjects[3]).LookupNames.First()); + Assert.AreEqual(70, getTestableSampleInfo(hitObjects[3]).Volume); } SampleInfo getTestableSampleInfo(HitObject hitObject) => hitObject.SampleControlPoint.ApplyTo(hitObject.Samples[0]); diff --git a/osu.Game.Tests/Resources/hitobject-file-samples.osu b/osu.Game.Tests/Resources/hitobject-file-samples.osu index 588672e2d9..7c69f259b8 100644 --- a/osu.Game.Tests/Resources/hitobject-file-samples.osu +++ b/osu.Game.Tests/Resources/hitobject-file-samples.osu @@ -13,4 +13,4 @@ SampleSet: Normal 255,193,2170,1,0,0:0:0:0:hit_1.wav 256,191,2638,5,0,0:0:0:0:hit_2.wav 255,193,3107,1,0,0:0:0:0: -256,191,3576,1,0,0:0:0:0:hit_1.wav +256,191,3576,1,0,0:0:0:70:hit_1.wav diff --git a/osu.Game/Rulesets/Objects/Legacy/ConvertHitObjectParser.cs b/osu.Game/Rulesets/Objects/Legacy/ConvertHitObjectParser.cs index b9177a325c..e397139843 100644 --- a/osu.Game/Rulesets/Objects/Legacy/ConvertHitObjectParser.cs +++ b/osu.Game/Rulesets/Objects/Legacy/ConvertHitObjectParser.cs @@ -301,7 +301,16 @@ private List convertSoundType(LegacySoundType type, SampleBankInfo b { // Todo: This should return the normal SampleInfos if the specified sample file isn't found, but that's a pretty edge-case scenario if (!string.IsNullOrEmpty(bankInfo.Filename)) - return new List { new FileSampleInfo { Filename = bankInfo.Filename } }; + { + return new List + { + new FileSampleInfo + { + Filename = bankInfo.Filename, + Volume = bankInfo.Volume + } + }; + } var soundTypes = new List {