Use `internal` instead of `protected internal`

This commit is contained in:
Dean Herbert 2022-02-18 17:06:04 +09:00
parent 3abbf07fb3
commit a029e418cf
1 changed files with 1 additions and 1 deletions

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@ -19,7 +19,7 @@ namespace osu.Game.Beatmaps.Formats
{
public class LegacyBeatmapDecoder : LegacyDecoder<Beatmap>
{
protected internal static RulesetStore RulesetStore;
internal static RulesetStore RulesetStore;
private Beatmap beatmap;