Add test case covering overlapping slider fail case

This commit is contained in:
Bartłomiej Dach 2023-08-22 19:58:31 +02:00
parent a045cb71fc
commit 9ffc6cdd61
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@ -411,6 +411,53 @@ namespace osu.Game.Rulesets.Osu.Tests
addClickActionAssert(2, ClickAction.Hit);
}
[Test]
public void TestOverlappingSliders()
{
const double time_first_slider = 1000;
const double time_second_slider = 1200;
Vector2 positionFirstSlider = new Vector2(100, 50);
Vector2 positionSecondSlider = new Vector2(100, 80);
var midpoint = (positionFirstSlider + positionSecondSlider) / 2;
var hitObjects = new List<OsuHitObject>
{
new Slider
{
StartTime = time_first_slider,
Position = positionFirstSlider,
Path = new SliderPath(PathType.Linear, new[]
{
Vector2.Zero,
new Vector2(25, 0),
})
},
new Slider
{
StartTime = time_second_slider,
Position = positionSecondSlider,
Path = new SliderPath(PathType.Linear, new[]
{
Vector2.Zero,
new Vector2(25, 0),
})
}
};
performTest(hitObjects, new List<ReplayFrame>
{
new OsuReplayFrame { Time = time_first_slider, Position = midpoint, Actions = { OsuAction.RightButton } },
new OsuReplayFrame { Time = time_first_slider + 25, Position = midpoint, Actions = { OsuAction.LeftButton, OsuAction.RightButton } },
new OsuReplayFrame { Time = time_first_slider + 50, Position = midpoint },
new OsuReplayFrame { Time = time_second_slider, Position = positionSecondSlider + new Vector2(0, 10), Actions = { OsuAction.LeftButton } },
});
addJudgementAssert(hitObjects[0], HitResult.Ok);
addJudgementAssert(hitObjects[1], HitResult.Great);
addClickActionAssert(0, ClickAction.Hit);
addClickActionAssert(1, ClickAction.Hit);
}
private void addJudgementAssert(OsuHitObject hitObject, HitResult result)
{
AddAssert($"({hitObject.GetType().ReadableName()} @ {hitObject.StartTime}) judgement is {result}",