Fix use of previous value in Alpha check

Frustratingly, this does not fix the problem of ghost groups
This commit is contained in:
Drew DeVault 2017-02-01 19:28:08 -05:00
parent 5003b3738a
commit 9f9245cee3

View File

@ -38,7 +38,7 @@ namespace osu.Game.Beatmaps.Drawables
get { return state; }
set
{
Header.Alpha = state == BeatmapGroupState.Hidden ? 0 : 1;
Header.Alpha = value == BeatmapGroupState.Hidden ? 0 : 1;
switch (value)
{
case BeatmapGroupState.Expanded: