mirror of
https://github.com/ppy/osu
synced 2025-01-24 23:03:14 +00:00
Fix menu background storyboard stopping after track reload
This commit is contained in:
parent
ef763e9bd7
commit
9f8ad9f833
@ -1,17 +1,25 @@
|
|||||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
#nullable enable
|
||||||
|
|
||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
using osu.Framework.Timing;
|
using osu.Framework.Timing;
|
||||||
using osu.Game.Beatmaps;
|
using osu.Game.Beatmaps;
|
||||||
|
using osu.Game.Overlays;
|
||||||
using osu.Game.Storyboards.Drawables;
|
using osu.Game.Storyboards.Drawables;
|
||||||
|
|
||||||
namespace osu.Game.Graphics.Backgrounds
|
namespace osu.Game.Graphics.Backgrounds
|
||||||
{
|
{
|
||||||
public class BeatmapBackgroundWithStoryboard : BeatmapBackground
|
public class BeatmapBackgroundWithStoryboard : BeatmapBackground
|
||||||
{
|
{
|
||||||
|
private InterpolatingFramedClock storyboardClock = null!;
|
||||||
|
|
||||||
|
[Resolved(CanBeNull = true)]
|
||||||
|
private MusicController? musicController { get; set; }
|
||||||
|
|
||||||
public BeatmapBackgroundWithStoryboard(WorkingBeatmap beatmap, string fallbackTextureName = "Backgrounds/bg1")
|
public BeatmapBackgroundWithStoryboard(WorkingBeatmap beatmap, string fallbackTextureName = "Backgrounds/bg1")
|
||||||
: base(beatmap, fallbackTextureName)
|
: base(beatmap, fallbackTextureName)
|
||||||
{
|
{
|
||||||
@ -30,8 +38,33 @@ namespace osu.Game.Graphics.Backgrounds
|
|||||||
{
|
{
|
||||||
RelativeSizeAxes = Axes.Both,
|
RelativeSizeAxes = Axes.Both,
|
||||||
Volume = { Value = 0 },
|
Volume = { Value = 0 },
|
||||||
Child = new DrawableStoryboard(Beatmap.Storyboard) { Clock = new InterpolatingFramedClock(Beatmap.Track) }
|
Child = new DrawableStoryboard(Beatmap.Storyboard) { Clock = storyboardClock = new InterpolatingFramedClock(Beatmap.Track) }
|
||||||
}, AddInternal);
|
}, AddInternal);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
protected override void LoadComplete()
|
||||||
|
{
|
||||||
|
base.LoadComplete();
|
||||||
|
if (musicController != null)
|
||||||
|
musicController.TrackChanged += onTrackChanged;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void onTrackChanged(WorkingBeatmap newBeatmap, TrackChangeDirection _)
|
||||||
|
{
|
||||||
|
if (newBeatmap != Beatmap)
|
||||||
|
return;
|
||||||
|
|
||||||
|
// `MusicController` will sometimes reload the track, even when the working beatmap technically hasn't changed.
|
||||||
|
// ensure that the storyboard's clock is always using the latest track instance.
|
||||||
|
storyboardClock.ChangeSource(newBeatmap.Track);
|
||||||
|
storyboardClock.ProcessFrame();
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void Dispose(bool isDisposing)
|
||||||
|
{
|
||||||
|
base.Dispose(isDisposing);
|
||||||
|
if (musicController != null)
|
||||||
|
musicController.TrackChanged -= onTrackChanged;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user