mirror of
https://github.com/ppy/osu
synced 2025-01-09 15:49:32 +00:00
Fix menu background storyboard stopping after track reload
This commit is contained in:
parent
ef763e9bd7
commit
9f8ad9f833
@ -1,17 +1,25 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable enable
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Timing;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Game.Storyboards.Drawables;
|
||||
|
||||
namespace osu.Game.Graphics.Backgrounds
|
||||
{
|
||||
public class BeatmapBackgroundWithStoryboard : BeatmapBackground
|
||||
{
|
||||
private InterpolatingFramedClock storyboardClock = null!;
|
||||
|
||||
[Resolved(CanBeNull = true)]
|
||||
private MusicController? musicController { get; set; }
|
||||
|
||||
public BeatmapBackgroundWithStoryboard(WorkingBeatmap beatmap, string fallbackTextureName = "Backgrounds/bg1")
|
||||
: base(beatmap, fallbackTextureName)
|
||||
{
|
||||
@ -30,8 +38,33 @@ namespace osu.Game.Graphics.Backgrounds
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Volume = { Value = 0 },
|
||||
Child = new DrawableStoryboard(Beatmap.Storyboard) { Clock = new InterpolatingFramedClock(Beatmap.Track) }
|
||||
Child = new DrawableStoryboard(Beatmap.Storyboard) { Clock = storyboardClock = new InterpolatingFramedClock(Beatmap.Track) }
|
||||
}, AddInternal);
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
if (musicController != null)
|
||||
musicController.TrackChanged += onTrackChanged;
|
||||
}
|
||||
|
||||
private void onTrackChanged(WorkingBeatmap newBeatmap, TrackChangeDirection _)
|
||||
{
|
||||
if (newBeatmap != Beatmap)
|
||||
return;
|
||||
|
||||
// `MusicController` will sometimes reload the track, even when the working beatmap technically hasn't changed.
|
||||
// ensure that the storyboard's clock is always using the latest track instance.
|
||||
storyboardClock.ChangeSource(newBeatmap.Track);
|
||||
storyboardClock.ProcessFrame();
|
||||
}
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
{
|
||||
base.Dispose(isDisposing);
|
||||
if (musicController != null)
|
||||
musicController.TrackChanged -= onTrackChanged;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user