Fix menu background storyboard stopping after track reload

This commit is contained in:
Bartłomiej Dach 2021-12-27 11:28:20 +01:00
parent ef763e9bd7
commit 9f8ad9f833
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@ -1,17 +1,25 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable enable
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Timing;
using osu.Game.Beatmaps;
using osu.Game.Overlays;
using osu.Game.Storyboards.Drawables;
namespace osu.Game.Graphics.Backgrounds
{
public class BeatmapBackgroundWithStoryboard : BeatmapBackground
{
private InterpolatingFramedClock storyboardClock = null!;
[Resolved(CanBeNull = true)]
private MusicController? musicController { get; set; }
public BeatmapBackgroundWithStoryboard(WorkingBeatmap beatmap, string fallbackTextureName = "Backgrounds/bg1")
: base(beatmap, fallbackTextureName)
{
@ -30,8 +38,33 @@ namespace osu.Game.Graphics.Backgrounds
{
RelativeSizeAxes = Axes.Both,
Volume = { Value = 0 },
Child = new DrawableStoryboard(Beatmap.Storyboard) { Clock = new InterpolatingFramedClock(Beatmap.Track) }
Child = new DrawableStoryboard(Beatmap.Storyboard) { Clock = storyboardClock = new InterpolatingFramedClock(Beatmap.Track) }
}, AddInternal);
}
protected override void LoadComplete()
{
base.LoadComplete();
if (musicController != null)
musicController.TrackChanged += onTrackChanged;
}
private void onTrackChanged(WorkingBeatmap newBeatmap, TrackChangeDirection _)
{
if (newBeatmap != Beatmap)
return;
// `MusicController` will sometimes reload the track, even when the working beatmap technically hasn't changed.
// ensure that the storyboard's clock is always using the latest track instance.
storyboardClock.ChangeSource(newBeatmap.Track);
storyboardClock.ProcessFrame();
}
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
if (musicController != null)
musicController.TrackChanged -= onTrackChanged;
}
}
}