mirror of https://github.com/ppy/osu
Pass through method instead of instantiating object.
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0c47638820
commit
9f6f581b64
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@ -6,6 +6,8 @@
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using osu.Game.Modes.Osu.Objects.Drawables;
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using osu.Game.Modes.Objects.Types;
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using OpenTK.Graphics;
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using osu.Game.Beatmaps.Timing;
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using osu.Game.Database;
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namespace osu.Game.Modes.Osu.Objects
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{
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@ -66,11 +68,11 @@ public OsuScoreResult ScoreResultForOffset(double offset)
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return OsuScoreResult.Miss;
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}
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public override void ApplyDefaults(HitObjectDefaults defaults)
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public override void ApplyDefaults(TimingInfo timing, BaseDifficulty difficulty)
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{
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base.ApplyDefaults(defaults);
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base.ApplyDefaults(timing, difficulty);
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Scale = (1.0f - 0.7f * (defaults.Difficulty.CircleSize - 5) / 5) / 2;
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Scale = (1.0f - 0.7f * (difficulty.CircleSize - 5) / 5) / 2;
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}
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}
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}
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@ -8,6 +8,7 @@
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using System;
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using System.Collections.Generic;
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using osu.Game.Modes.Objects;
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using osu.Game.Database;
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namespace osu.Game.Modes.Osu.Objects
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{
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@ -46,17 +47,17 @@ public override int StackHeight
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public double Velocity;
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public double TickDistance;
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public override void ApplyDefaults(HitObjectDefaults defaults)
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public override void ApplyDefaults(TimingInfo timing, BaseDifficulty difficulty)
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{
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base.ApplyDefaults(defaults);
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base.ApplyDefaults(timing, difficulty);
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ControlPoint overridePoint;
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ControlPoint timingPoint = defaults.Timing.TimingPointAt(StartTime, out overridePoint);
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ControlPoint timingPoint = timing.TimingPointAt(StartTime, out overridePoint);
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var velocityAdjustment = overridePoint?.VelocityAdjustment ?? 1;
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var baseVelocity = 100 * defaults.Difficulty.SliderMultiplier / velocityAdjustment;
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var baseVelocity = 100 * difficulty.SliderMultiplier / velocityAdjustment;
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Velocity = baseVelocity / timingPoint.BeatLength;
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TickDistance = baseVelocity / defaults.Difficulty.SliderTickRate;
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TickDistance = baseVelocity / difficulty.SliderTickRate;
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}
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public IEnumerable<SliderTick> Ticks
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@ -2,6 +2,8 @@
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Game.Beatmaps.Samples;
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using osu.Game.Beatmaps.Timing;
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using osu.Game.Database;
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namespace osu.Game.Modes.Objects
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{
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@ -26,7 +28,8 @@ public class HitObject
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/// <summary>
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/// Applies default values to this HitObject.
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/// </summary>
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/// <param name="defaults">The default values to apply.</param>
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public virtual void ApplyDefaults(HitObjectDefaults defaults) { }
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/// <param name="difficulty">The difficulty settings to use.</param>
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/// <param name="timing">The timing settings to use.</param>
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public virtual void ApplyDefaults(TimingInfo timing, BaseDifficulty difficulty) { }
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}
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}
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@ -1,25 +0,0 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.Timing;
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using osu.Game.Database;
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namespace osu.Game.Modes.Objects
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{
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/// <summary>
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/// A set of default Beatmap values for HitObjects to consume.
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/// </summary>
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public class HitObjectDefaults
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{
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/// <summary>
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/// The Beatmap timing.
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/// </summary>
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public TimingInfo Timing;
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/// <summary>
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/// The Beatmap difficulty.
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/// </summary>
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public BaseDifficulty Difficulty;
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}
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}
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@ -9,7 +9,6 @@
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using osu.Game.Modes.Mods;
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using osu.Game.Modes.Objects;
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using osu.Game.Modes.Objects.Drawables;
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using osu.Game.Modes.Objects.Types;
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using osu.Game.Screens.Play;
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using System;
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using System.Collections.Generic;
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@ -96,14 +95,8 @@ protected HitRenderer(WorkingBeatmap beatmap)
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Beatmap = converter.Convert(beatmap.Beatmap);
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// Apply defaults
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HitObjectDefaults defaults = new HitObjectDefaults
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{
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Timing = Beatmap.TimingInfo,
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Difficulty = Beatmap.BeatmapInfo.BaseDifficulty
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};
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foreach (var h in Beatmap.HitObjects)
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h.ApplyDefaults(defaults);
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h.ApplyDefaults(Beatmap.TimingInfo, Beatmap.BeatmapInfo.BaseDifficulty);
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// Post-process the beatmap
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processor.PostProcess(Beatmap);
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@ -100,7 +100,6 @@
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<Compile Include="Modes\Objects\BezierApproximator.cs" />
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<Compile Include="Modes\Objects\CircularArcApproximator.cs" />
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<Compile Include="Modes\Objects\CurvedHitObject.cs" />
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<Compile Include="Modes\Objects\HitObjectDefaults.cs" />
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<Compile Include="Modes\Objects\Legacy\LegacyHit.cs" />
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<Compile Include="Modes\Objects\LegacyHitObjectParser.cs" />
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<Compile Include="Modes\Objects\Legacy\LegacyHold.cs" />
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