From 9f67119ba90244dbdc5fb5b2dd43c2c7d74f6db7 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 6 Sep 2018 18:01:32 +0900 Subject: [PATCH] Fix potential nullref in IsPresent override --- osu.Game.Rulesets.Osu/Objects/Drawables/DrawableOsuHitObject.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableOsuHitObject.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableOsuHitObject.cs index e69f340184..10cd246172 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableOsuHitObject.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableOsuHitObject.cs @@ -16,7 +16,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables { public class DrawableOsuHitObject : DrawableHitObject { - public override bool IsPresent => base.IsPresent || State.Value == ArmedState.Idle && Time.Current >= HitObject.StartTime - HitObject.TimePreempt; + public override bool IsPresent => base.IsPresent || State.Value == ArmedState.Idle && Clock?.CurrentTime >= HitObject.StartTime - HitObject.TimePreempt; private readonly ShakeContainer shakeContainer;