Only handle selection input on blueprints

This commit is contained in:
smoogipoo 2019-11-12 12:18:24 +09:00
parent a43b0ee01b
commit 9f1d490ac9

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@ -90,6 +90,8 @@ namespace osu.Game.Screens.Edit.Compose.Components
public bool OnReleased(PlatformAction action) => action.ActionMethod == PlatformActionMethod.Delete;
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => selectedBlueprints.Any(b => b.IsHovered);
#endregion
#region Selection Handling