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Only handle selection input on blueprints
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@ -90,6 +90,8 @@ namespace osu.Game.Screens.Edit.Compose.Components
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public bool OnReleased(PlatformAction action) => action.ActionMethod == PlatformActionMethod.Delete;
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public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => selectedBlueprints.Any(b => b.IsHovered);
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#endregion
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#region Selection Handling
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