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Fix up tests
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@ -1,8 +1,6 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System;
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using System.Linq;
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using Moq;
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@ -36,15 +34,18 @@ namespace osu.Game.Tests.Visual.Multiplayer
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private readonly Bindable<BeatmapAvailability> beatmapAvailability = new Bindable<BeatmapAvailability>();
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private readonly Bindable<Room> room = new Bindable<Room>();
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private MultiplayerRoom multiplayerRoom;
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private MultiplayerRoomUser localUser;
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private OngoingOperationTracker ongoingOperationTracker;
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private MultiplayerRoom multiplayerRoom = null!;
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private MultiplayerRoomUser localUser = null!;
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private OngoingOperationTracker ongoingOperationTracker = null!;
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private PopoverContainer content;
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private MatchStartControl control;
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private PopoverContainer content = null!;
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private MatchStartControl control = null!;
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private OsuButton readyButton => control.ChildrenOfType<OsuButton>().Single();
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[Cached(typeof(IBindable<PlaylistItem>))]
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private readonly Bindable<PlaylistItem> currentItem = new Bindable<PlaylistItem>();
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protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent) =>
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new CachedModelDependencyContainer<Room>(base.CreateChildDependencies(parent)) { Model = { BindTarget = room } };
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@ -112,15 +113,15 @@ namespace osu.Game.Tests.Visual.Multiplayer
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beatmapAvailability.Value = BeatmapAvailability.LocallyAvailable();
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var playlistItem = new PlaylistItem(Beatmap.Value.BeatmapInfo)
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currentItem.Value = new PlaylistItem(Beatmap.Value.BeatmapInfo)
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{
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RulesetID = Beatmap.Value.BeatmapInfo.Ruleset.OnlineID
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};
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room.Value = new Room
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{
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Playlist = { playlistItem },
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CurrentPlaylistItem = { Value = playlistItem }
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Playlist = { currentItem.Value },
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CurrentPlaylistItem = { BindTarget = currentItem }
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};
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localUser = new MultiplayerRoomUser(API.LocalUser.Value.Id) { User = API.LocalUser.Value };
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@ -129,7 +130,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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{
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Playlist =
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{
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TestMultiplayerClient.CreateMultiplayerPlaylistItem(playlistItem),
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TestMultiplayerClient.CreateMultiplayerPlaylistItem(currentItem.Value),
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},
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Users = { localUser },
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Host = localUser,
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@ -1,15 +1,21 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Cursor;
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using osu.Game.Online.Rooms;
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using osu.Game.Screens.OnlinePlay.Multiplayer.Match;
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namespace osu.Game.Tests.Visual.Multiplayer
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{
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public partial class TestSceneMultiplayerMatchFooter : MultiplayerTestScene
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{
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[Cached(typeof(IBindable<PlaylistItem>))]
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private readonly Bindable<PlaylistItem> currentItem = new Bindable<PlaylistItem>();
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public override void SetUpSteps()
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{
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base.SetUpSteps();
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@ -1,13 +1,12 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Platform;
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@ -29,10 +28,13 @@ namespace osu.Game.Tests.Visual.Multiplayer
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{
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public partial class TestSceneMultiplayerPlaylist : MultiplayerTestScene
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{
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private MultiplayerPlaylist list;
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private BeatmapManager beatmaps;
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private BeatmapSetInfo importedSet;
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private BeatmapInfo importedBeatmap;
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[Cached(typeof(IBindable<PlaylistItem>))]
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private readonly Bindable<PlaylistItem> currentItem = new Bindable<PlaylistItem>();
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private MultiplayerPlaylist list = null!;
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private BeatmapManager beatmaps = null!;
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private BeatmapSetInfo importedSet = null!;
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private BeatmapInfo importedBeatmap = null!;
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[BackgroundDependencyLoader]
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private void load(GameHost host, AudioManager audio)
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@ -198,7 +200,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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addItemStep();
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addItemStep();
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DrawableRoomPlaylistItem[] drawableItems = null;
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DrawableRoomPlaylistItem[] drawableItems = null!;
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AddStep("get drawable items", () => drawableItems = this.ChildrenOfType<DrawableRoomPlaylistItem>().ToArray());
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// Add 1 item for another user.
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@ -1,8 +1,6 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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@ -28,13 +26,14 @@ namespace osu.Game.Tests.Visual.Multiplayer
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{
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public partial class TestSceneMultiplayerSpectateButton : MultiplayerTestScene
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{
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private MultiplayerSpectateButton spectateButton;
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private MatchStartControl startControl;
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[Cached(typeof(IBindable<PlaylistItem>))]
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private readonly Bindable<PlaylistItem> currentItem = new Bindable<PlaylistItem>();
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private readonly Bindable<PlaylistItem> selectedItem = new Bindable<PlaylistItem>();
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private MultiplayerSpectateButton spectateButton = null!;
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private MatchStartControl startControl = null!;
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private BeatmapSetInfo importedSet;
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private BeatmapManager beatmaps;
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private BeatmapSetInfo importedSet = null!;
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private BeatmapManager beatmaps = null!;
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[BackgroundDependencyLoader]
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private void load(GameHost host, AudioManager audio)
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@ -52,14 +51,12 @@ namespace osu.Game.Tests.Visual.Multiplayer
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AddStep("create button", () =>
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{
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AvailabilityTracker.SelectedItem.BindTo(selectedItem);
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AvailabilityTracker.SelectedItem.BindTo(currentItem);
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importedSet = beatmaps.GetAllUsableBeatmapSets().First();
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Beatmap.Value = beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First());
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selectedItem.Value = new PlaylistItem(Beatmap.Value.BeatmapInfo)
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{
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RulesetID = Beatmap.Value.BeatmapInfo.Ruleset.OnlineID,
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};
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currentItem.Value = SelectedRoom.Value.Playlist.First();
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Child = new PopoverContainer
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{
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