mirror of
https://github.com/ppy/osu
synced 2024-12-27 17:32:56 +00:00
Make heatmap support dynamic sizing
This commit is contained in:
parent
a65c1a9abd
commit
9ea7c3dc90
@ -9,6 +9,7 @@ using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Layout;
|
||||
using osu.Game.Rulesets.Osu.Scoring;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
@ -18,12 +19,7 @@ namespace osu.Game.Rulesets.Osu.Statistics
|
||||
public class Heatmap : CompositeDrawable
|
||||
{
|
||||
/// <summary>
|
||||
/// Full size of the heatmap.
|
||||
/// </summary>
|
||||
private const float size = 130;
|
||||
|
||||
/// <summary>
|
||||
/// Size of the inner circle containing the "hit" points, relative to <see cref="size"/>.
|
||||
/// Size of the inner circle containing the "hit" points, relative to the size of this <see cref="Heatmap"/>.
|
||||
/// All other points outside of the inner circle are "miss" points.
|
||||
/// </summary>
|
||||
private const float inner_portion = 0.8f;
|
||||
@ -34,77 +30,106 @@ namespace osu.Game.Rulesets.Osu.Statistics
|
||||
private readonly IReadOnlyList<HitOffset> offsets;
|
||||
private Container<HitPoint> allPoints;
|
||||
|
||||
private readonly LayoutValue sizeLayout = new LayoutValue(Invalidation.DrawSize);
|
||||
|
||||
public Heatmap(IReadOnlyList<HitOffset> offsets)
|
||||
{
|
||||
this.offsets = offsets;
|
||||
|
||||
Size = new Vector2(size);
|
||||
AddLayout(sizeLayout);
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
InternalChildren = new Drawable[]
|
||||
InternalChild = new Container
|
||||
{
|
||||
new CircularContainer
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
FillMode = FillMode.Fit,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Size = new Vector2(inner_portion),
|
||||
Masking = true,
|
||||
BorderThickness = 2f,
|
||||
BorderColour = Color4.White,
|
||||
Child = new Box
|
||||
new CircularContainer
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Size = new Vector2(inner_portion),
|
||||
Masking = true,
|
||||
BorderThickness = 2f,
|
||||
BorderColour = Color4.White,
|
||||
Child = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = Color4Extensions.FromHex("#202624")
|
||||
}
|
||||
},
|
||||
new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = Color4Extensions.FromHex("#202624")
|
||||
}
|
||||
},
|
||||
new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Masking = true,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
Masking = true,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
Height = 2, // We're rotating along a diagonal - we don't really care how big this is.
|
||||
Width = 1f,
|
||||
Rotation = -rotation,
|
||||
Alpha = 0.3f,
|
||||
},
|
||||
new Box
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
Height = 2, // We're rotating along a diagonal - we don't really care how big this is.
|
||||
Width = 1f,
|
||||
Rotation = rotation
|
||||
},
|
||||
new Box
|
||||
{
|
||||
Anchor = Anchor.TopRight,
|
||||
Origin = Anchor.TopRight,
|
||||
Width = 10,
|
||||
Height = 2f,
|
||||
},
|
||||
new Box
|
||||
{
|
||||
Anchor = Anchor.TopRight,
|
||||
Origin = Anchor.TopRight,
|
||||
Y = -1,
|
||||
Width = 2f,
|
||||
Height = 10,
|
||||
new Box
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
Height = 2, // We're rotating along a diagonal - we don't really care how big this is.
|
||||
Width = 1f,
|
||||
Rotation = -rotation,
|
||||
Alpha = 0.3f,
|
||||
},
|
||||
new Box
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
Height = 2, // We're rotating along a diagonal - we don't really care how big this is.
|
||||
Width = 1f,
|
||||
Rotation = rotation
|
||||
},
|
||||
new Box
|
||||
{
|
||||
Anchor = Anchor.TopRight,
|
||||
Origin = Anchor.TopRight,
|
||||
Width = 10,
|
||||
Height = 2f,
|
||||
},
|
||||
new Box
|
||||
{
|
||||
Anchor = Anchor.TopRight,
|
||||
Origin = Anchor.TopRight,
|
||||
Y = -1,
|
||||
Width = 2f,
|
||||
Height = 10,
|
||||
}
|
||||
}
|
||||
},
|
||||
allPoints = new Container<HitPoint>
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both
|
||||
}
|
||||
},
|
||||
allPoints = new Container<HitPoint> { RelativeSizeAxes = Axes.Both }
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
validateHitPoints();
|
||||
}
|
||||
|
||||
private void validateHitPoints()
|
||||
{
|
||||
if (sizeLayout.IsValid)
|
||||
return;
|
||||
|
||||
allPoints.Clear();
|
||||
|
||||
// Since the content is fit, both dimensions should have the same size.
|
||||
float size = allPoints.DrawSize.X;
|
||||
|
||||
Vector2 centre = new Vector2(size / 2);
|
||||
int rows = (int)Math.Ceiling(size / point_size);
|
||||
@ -130,16 +155,24 @@ namespace osu.Game.Rulesets.Osu.Statistics
|
||||
|
||||
foreach (var o in offsets)
|
||||
AddPoint(o.Position1, o.Position2, o.HitPosition, o.Radius);
|
||||
|
||||
sizeLayout.Validate();
|
||||
}
|
||||
|
||||
public void AddPoint(Vector2 start, Vector2 end, Vector2 hitPoint, float radius)
|
||||
protected void AddPoint(Vector2 start, Vector2 end, Vector2 hitPoint, float radius)
|
||||
{
|
||||
if (allPoints.Count == 0)
|
||||
return;
|
||||
|
||||
double angle1 = Math.Atan2(end.Y - hitPoint.Y, hitPoint.X - end.X); // Angle between the end point and the hit point.
|
||||
double angle2 = Math.Atan2(end.Y - start.Y, start.X - end.X); // Angle between the end point and the start point.
|
||||
double finalAngle = angle2 - angle1; // Angle between start, end, and hit points.
|
||||
|
||||
float normalisedDistance = Vector2.Distance(hitPoint, end) / radius;
|
||||
|
||||
// Since the content is fit, both dimensions should have the same size.
|
||||
float size = allPoints.DrawSize.X;
|
||||
|
||||
// Find the most relevant hit point.
|
||||
double minDist = double.PositiveInfinity;
|
||||
HitPoint point = null;
|
||||
|
@ -20,7 +20,7 @@ namespace osu.Game.Tests.Visual.Ranking
|
||||
private readonly Box background;
|
||||
private readonly Drawable object1;
|
||||
private readonly Drawable object2;
|
||||
private readonly Heatmap heatmap;
|
||||
private readonly TestHeatmap heatmap;
|
||||
|
||||
public TestSceneAccuracyHeatmap()
|
||||
{
|
||||
@ -40,10 +40,11 @@ namespace osu.Game.Tests.Visual.Ranking
|
||||
{
|
||||
Position = new Vector2(500, 300),
|
||||
},
|
||||
heatmap = new Heatmap(new List<HitOffset>())
|
||||
heatmap = new TestHeatmap(new List<HitOffset>())
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Size = new Vector2(130)
|
||||
}
|
||||
};
|
||||
}
|
||||
@ -70,6 +71,17 @@ namespace osu.Game.Tests.Visual.Ranking
|
||||
return true;
|
||||
}
|
||||
|
||||
private class TestHeatmap : Heatmap
|
||||
{
|
||||
public TestHeatmap(IReadOnlyList<HitOffset> offsets)
|
||||
: base(offsets)
|
||||
{
|
||||
}
|
||||
|
||||
public new void AddPoint(Vector2 start, Vector2 end, Vector2 hitPoint, float radius)
|
||||
=> base.AddPoint(start, end, hitPoint, radius);
|
||||
}
|
||||
|
||||
private class BorderCircle : CircularContainer
|
||||
{
|
||||
public BorderCircle()
|
||||
|
Loading…
Reference in New Issue
Block a user