mirror of https://github.com/ppy/osu
Merge branch 'master' into forego-resetting-spectate-state
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commit
9e82a3e79a
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@ -30,6 +30,7 @@
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using osu.Game.Screens.OnlinePlay.Match;
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using osu.Game.Screens.OnlinePlay.Multiplayer;
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using osu.Game.Screens.OnlinePlay.Multiplayer.Match;
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using osu.Game.Screens.OnlinePlay.Multiplayer.Match.Playlist;
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using osu.Game.Screens.OnlinePlay.Multiplayer.Spectate;
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using osu.Game.Screens.Play;
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using osu.Game.Screens.Ranking;
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@ -595,9 +596,7 @@ public void TestGameplayFlow()
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}
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});
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pressReadyButton();
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pressReadyButton();
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AddUntilStep("wait for player", () => multiplayerScreenStack.CurrentScreen is Player);
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enterGameplay();
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// Gameplay runs in real-time, so we need to incrementally check if gameplay has finished in order to not time out.
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for (double i = 1000; i < TestResources.QUICK_BEATMAP_LENGTH; i += 1000)
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@ -732,6 +731,71 @@ public void TestSpectatingStateNotResetOnBackButtonOutsideOfGameplay()
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AddUntilStep("user state is spectating", () => client.LocalUser?.State == MultiplayerUserState.Spectating);
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}
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[Test]
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public void TestItemAddedByOtherUserDuringGameplay()
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{
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createRoom(() => new Room
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{
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Name = { Value = "Test Room" },
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QueueMode = { Value = QueueMode.AllPlayers },
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Playlist =
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{
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new PlaylistItem
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{
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Beatmap = { Value = beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.RulesetID == 0)).BeatmapInfo },
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Ruleset = { Value = new OsuRuleset().RulesetInfo },
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}
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}
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});
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enterGameplay();
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AddStep("join other user", () => client.AddUser(new APIUser { Id = 1234 }));
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AddStep("add item as other user", () => client.AddUserPlaylistItem(1234, new MultiplayerPlaylistItem(new PlaylistItem
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{
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BeatmapID = beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.RulesetID == 0)).BeatmapInfo.OnlineID ?? -1
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})));
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AddUntilStep("item arrived in playlist", () => client.Room?.Playlist.Count == 2);
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AddStep("exit gameplay as initial user", () => multiplayerScreenStack.MultiplayerScreen.MakeCurrent());
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AddUntilStep("queue contains item", () => this.ChildrenOfType<MultiplayerQueueList>().Single().Items.Single().ID == 2);
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}
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[Test]
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public void TestItemAddedAndDeletedByOtherUserDuringGameplay()
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{
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createRoom(() => new Room
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{
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Name = { Value = "Test Room" },
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QueueMode = { Value = QueueMode.AllPlayers },
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Playlist =
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{
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new PlaylistItem
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{
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Beatmap = { Value = beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.RulesetID == 0)).BeatmapInfo },
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Ruleset = { Value = new OsuRuleset().RulesetInfo },
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}
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}
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});
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enterGameplay();
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AddStep("join other user", () => client.AddUser(new APIUser { Id = 1234 }));
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AddStep("add item as other user", () => client.AddUserPlaylistItem(1234, new MultiplayerPlaylistItem(new PlaylistItem
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{
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BeatmapID = beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.RulesetID == 0)).BeatmapInfo.OnlineID ?? -1
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})));
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AddUntilStep("item arrived in playlist", () => client.Room?.Playlist.Count == 2);
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AddStep("delete item as other user", () => client.RemoveUserPlaylistItem(1234, 2));
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AddUntilStep("item removed from playlist", () => client.Room?.Playlist.Count == 1);
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AddStep("exit gameplay as initial user", () => multiplayerScreenStack.MultiplayerScreen.MakeCurrent());
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AddUntilStep("queue is empty", () => this.ChildrenOfType<MultiplayerQueueList>().Single().Items.Count == 0);
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}
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private void enterGameplay()
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{
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pressReadyButton();
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@ -121,7 +121,11 @@ protected override void PlaylistItemChanged(MultiplayerPlaylistItem item)
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private void addItemToLists(MultiplayerPlaylistItem item)
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{
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var apiItem = Playlist.Single(i => i.ID == item.ID);
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var apiItem = Playlist.SingleOrDefault(i => i.ID == item.ID);
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// Item could have been removed from the playlist while the local player was in gameplay.
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if (apiItem == null)
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return;
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if (item.Expired)
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historyList.Items.Add(apiItem);
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