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https://github.com/ppy/osu
synced 2024-12-26 08:53:10 +00:00
Rename SkinnableInfo
to SkinnableDrawableInfo
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parent
6010dde86e
commit
9e651a7ca2
@ -74,7 +74,7 @@ namespace osu.Game.Tests.Skins
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}
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}
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var editableTypes = SkinnableInfo.GetAllAvailableDrawables().Where(t => (Activator.CreateInstance(t) as ISkinnableDrawable)?.IsEditable == true);
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var editableTypes = SkinnableDrawableInfo.GetAllAvailableDrawables().Where(t => (Activator.CreateInstance(t) as ISkinnableDrawable)?.IsEditable == true);
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Assert.That(instantiatedTypes, Is.EquivalentTo(editableTypes));
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}
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@ -90,15 +90,15 @@ namespace osu.Game.Tests.Visual.Gameplay
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return almostEqual(actualInfo, expectedInfo);
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}
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private static bool almostEqual(SkinnableInfo info, SkinnableInfo? other) =>
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private static bool almostEqual(SkinnableDrawableInfo drawableInfo, SkinnableDrawableInfo? other) =>
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other != null
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&& info.Type == other.Type
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&& info.Anchor == other.Anchor
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&& info.Origin == other.Origin
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&& Precision.AlmostEquals(info.Position, other.Position, 1)
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&& Precision.AlmostEquals(info.Scale, other.Scale)
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&& Precision.AlmostEquals(info.Rotation, other.Rotation)
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&& info.Children.SequenceEqual(other.Children, new FuncEqualityComparer<SkinnableInfo>(almostEqual));
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&& drawableInfo.Type == other.Type
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&& drawableInfo.Anchor == other.Anchor
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&& drawableInfo.Origin == other.Origin
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&& Precision.AlmostEquals(drawableInfo.Position, other.Position, 1)
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&& Precision.AlmostEquals(drawableInfo.Scale, other.Scale)
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&& Precision.AlmostEquals(drawableInfo.Rotation, other.Rotation)
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&& drawableInfo.Children.SequenceEqual(other.Children, new FuncEqualityComparer<SkinnableDrawableInfo>(almostEqual));
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protected override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap, Storyboard? storyboard = null)
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=> new CustomSkinWorkingBeatmap(beatmap, storyboard, Clock, Audio, currentBeatmapSkin);
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@ -48,26 +48,26 @@ namespace osu.Game.Extensions
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public static Vector2 ScreenSpaceDeltaToParentSpace(this Drawable drawable, Vector2 delta) =>
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drawable.Parent.ToLocalSpace(drawable.Parent.ToScreenSpace(Vector2.Zero) + delta);
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public static SkinnableInfo CreateSkinnableInfo(this Drawable component) => new SkinnableInfo(component);
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public static SkinnableDrawableInfo CreateSkinnableInfo(this Drawable component) => new SkinnableDrawableInfo(component);
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public static void ApplySkinnableInfo(this Drawable component, SkinnableInfo info)
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public static void ApplySkinnableInfo(this Drawable component, SkinnableDrawableInfo drawableInfo)
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{
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// todo: can probably make this better via deserialisation directly using a common interface.
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component.Position = info.Position;
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component.Rotation = info.Rotation;
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component.Scale = info.Scale;
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component.Anchor = info.Anchor;
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component.Origin = info.Origin;
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component.Position = drawableInfo.Position;
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component.Rotation = drawableInfo.Rotation;
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component.Scale = drawableInfo.Scale;
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component.Anchor = drawableInfo.Anchor;
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component.Origin = drawableInfo.Origin;
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if (component is ISkinnableDrawable skinnable)
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{
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skinnable.UsesFixedAnchor = info.UsesFixedAnchor;
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skinnable.UsesFixedAnchor = drawableInfo.UsesFixedAnchor;
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foreach (var (_, property) in component.GetSettingsSourceProperties())
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{
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var bindable = ((IBindable)property.GetValue(component)!);
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if (!info.Settings.TryGetValue(property.Name.ToSnakeCase(), out object? settingValue))
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if (!drawableInfo.Settings.TryGetValue(property.Name.ToSnakeCase(), out object? settingValue))
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{
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// TODO: We probably want to restore default if not included in serialisation information.
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// This is not simple to do as SetDefault() is only found in the typed Bindable<T> interface right now.
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@ -80,7 +80,7 @@ namespace osu.Game.Extensions
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if (component is Container container)
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{
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foreach (var child in info.Children)
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foreach (var child in drawableInfo.Children)
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container.Add(child.CreateInstance());
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}
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}
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@ -48,7 +48,7 @@ namespace osu.Game.Overlays.SkinEditor
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{
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fill.Clear();
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var skinnableTypes = SkinnableInfo.GetAllAvailableDrawables();
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var skinnableTypes = SkinnableDrawableInfo.GetAllAvailableDrawables(target?.Ruleset);
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foreach (var type in skinnableTypes)
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attemptAddComponent(type);
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}
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@ -52,12 +52,12 @@ namespace osu.Game.Overlays.SkinEditor
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if (firstTarget == null)
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return;
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var deserializedContent = JsonConvert.DeserializeObject<IEnumerable<SkinnableInfo>>(Encoding.UTF8.GetString(newState));
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var deserializedContent = JsonConvert.DeserializeObject<IEnumerable<SkinnableDrawableInfo>>(Encoding.UTF8.GetString(newState));
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if (deserializedContent == null)
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return;
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SkinnableInfo[] skinnableInfo = deserializedContent.ToArray();
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SkinnableDrawableInfo[] skinnableInfo = deserializedContent.ToArray();
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Drawable[] targetComponents = firstTarget.Components.OfType<Drawable>().ToArray();
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if (!skinnableInfo.Select(s => s.Type).SequenceEqual(targetComponents.Select(d => d.GetType())))
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@ -29,7 +29,7 @@ namespace osu.Game.Skinning
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/// Serialise all children as <see cref="SkinnableInfo"/>.
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/// </summary>
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/// <returns>The serialised content.</returns>
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IEnumerable<SkinnableInfo> CreateSkinnableInfo() => Components.Select(d => ((Drawable)d).CreateSkinnableInfo());
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IEnumerable<SkinnableDrawableInfo> CreateSkinnableInfo() => Components.Select(d => ((Drawable)d).CreateSkinnableInfo());
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/// <summary>
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/// Reload this target from the current skin.
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@ -39,7 +39,7 @@ namespace osu.Game.Skinning
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/// <summary>
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/// Reload this target from the provided skinnable information.
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/// </summary>
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void Reload(SkinnableInfo[] skinnableInfo);
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void Reload(SkinnableDrawableInfo[] skinnableInfo);
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/// <summary>
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/// Add a new skinnable component to this target.
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@ -44,7 +44,7 @@ namespace osu.Game.Skinning
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private readonly Container counterContainer;
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/// <summary>
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/// Hides the combo counter internally without affecting its <see cref="SkinnableInfo"/>.
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/// Hides the combo counter internally without affecting its <see cref="SkinnableDrawableInfo"/>.
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/// </summary>
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/// <remarks>
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/// This is used for rulesets that provide their own combo counter and don't want this HUD one to be visible,
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@ -22,7 +22,7 @@ namespace osu.Game.Skinning
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/// Serialised information governing custom changes to an <see cref="ISkinnableDrawable"/>.
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/// </summary>
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[Serializable]
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public class SkinnableInfo
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public sealed class SkinnableDrawableInfo
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{
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public Type Type { get; set; }
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@ -41,10 +41,10 @@ namespace osu.Game.Skinning
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public Dictionary<string, object> Settings { get; set; } = new Dictionary<string, object>();
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public List<SkinnableInfo> Children { get; } = new List<SkinnableInfo>();
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public List<SkinnableDrawableInfo> Children { get; } = new List<SkinnableDrawableInfo>();
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[JsonConstructor]
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public SkinnableInfo()
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public SkinnableDrawableInfo()
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{
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}
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@ -52,7 +52,7 @@ namespace osu.Game.Skinning
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/// Construct a new instance populating all attributes from the provided drawable.
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/// </summary>
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/// <param name="component">The drawable which attributes should be sourced from.</param>
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public SkinnableInfo(Drawable component)
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public SkinnableDrawableInfo(Drawable component)
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{
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Type = component.GetType();
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@ -33,7 +33,7 @@ namespace osu.Game.Skinning
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Target = target;
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}
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public void Reload(SkinnableInfo[] skinnableInfo)
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public void Reload(SkinnableDrawableInfo[] skinnableInfo)
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{
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var drawables = new List<Drawable>();
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