Merge pull request #19039 from Cwazywierdo/mod-icon-colors

Update mod icon colors
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Dean Herbert 2022-07-12 15:08:07 +09:00 committed by GitHub
commit 9e40e50d93
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2 changed files with 21 additions and 41 deletions

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@ -1,10 +1,10 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System.Linq;
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Rulesets.UI;
@ -13,10 +13,24 @@ namespace osu.Game.Tests.Visual.UserInterface
{
public class TestSceneModIcon : OsuTestScene
{
[Test]
public void TestShowAllMods()
{
AddStep("create mod icons", () =>
{
Child = new FillFlowContainer
{
RelativeSizeAxes = Axes.Both,
Direction = FillDirection.Full,
ChildrenEnumerable = Ruleset.Value.CreateInstance().CreateAllMods().Select(m => new ModIcon(m)),
};
});
}
[Test]
public void TestChangeModType()
{
ModIcon icon = null;
ModIcon icon = null!;
AddStep("create mod icon", () => Child = icon = new ModIcon(new OsuModDoubleTime()));
AddStep("change mod", () => icon.Mod = new OsuModEasy());
@ -25,7 +39,7 @@ namespace osu.Game.Tests.Visual.UserInterface
[Test]
public void TestInterfaceModType()
{
ModIcon icon = null;
ModIcon icon = null!;
var ruleset = new OsuRuleset();

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@ -15,6 +15,7 @@ using osu.Game.Graphics.Sprites;
using osu.Game.Rulesets.Mods;
using osuTK;
using osu.Framework.Bindables;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Localisation;
namespace osu.Game.Rulesets.UI
@ -53,7 +54,6 @@ namespace osu.Game.Rulesets.UI
private OsuColour colours { get; set; }
private Color4 backgroundColour;
private Color4 highlightedColour;
/// <summary>
/// Construct a new instance.
@ -123,47 +123,13 @@ namespace osu.Game.Rulesets.UI
modAcronym.FadeOut();
}
switch (value.Type)
{
default:
case ModType.DifficultyIncrease:
backgroundColour = colours.Yellow;
highlightedColour = colours.YellowLight;
break;
case ModType.DifficultyReduction:
backgroundColour = colours.Green;
highlightedColour = colours.GreenLight;
break;
case ModType.Automation:
backgroundColour = colours.Blue;
highlightedColour = colours.BlueLight;
break;
case ModType.Conversion:
backgroundColour = colours.Purple;
highlightedColour = colours.PurpleLight;
break;
case ModType.Fun:
backgroundColour = colours.Pink;
highlightedColour = colours.PinkLight;
break;
case ModType.System:
backgroundColour = colours.Gray6;
highlightedColour = colours.Gray7;
modIcon.Colour = colours.Yellow;
break;
}
backgroundColour = colours.ForModType(value.Type);
updateColour();
}
private void updateColour()
{
background.Colour = Selected.Value ? highlightedColour : backgroundColour;
background.Colour = Selected.Value ? backgroundColour.Lighten(0.2f) : backgroundColour;
}
}
}