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Update HitObjectPatternGenerator.cs
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@ -64,7 +64,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
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// More than 111 BPM stream
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// More than 111 BPM stream
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convertType |= PatternType.Cycle | PatternType.KeepSingle;
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convertType |= PatternType.Cycle | PatternType.KeepSingle;
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}
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}
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else if (timeSeparation <= 150 & positionSeparation < 20)
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else if (timeSeparation <= 150 && positionSeparation < 20)
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{
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{
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// More than 100 BPM stream
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// More than 100 BPM stream
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convertType |= PatternType.ForceStack | PatternType.LowProbability;
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convertType |= PatternType.ForceStack | PatternType.LowProbability;
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