Update HitObjectPatternGenerator.cs

This commit is contained in:
John Neijzen 2017-08-08 22:56:27 +08:00 committed by GitHub
parent d5c6693990
commit 9e17549d7f

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@ -64,7 +64,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
// More than 111 BPM stream // More than 111 BPM stream
convertType |= PatternType.Cycle | PatternType.KeepSingle; convertType |= PatternType.Cycle | PatternType.KeepSingle;
} }
else if (timeSeparation <= 150 & positionSeparation < 20) else if (timeSeparation <= 150 && positionSeparation < 20)
{ {
// More than 100 BPM stream // More than 100 BPM stream
convertType |= PatternType.ForceStack | PatternType.LowProbability; convertType |= PatternType.ForceStack | PatternType.LowProbability;