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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Diagnostics;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Input.Events;
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using osu.Game.Graphics.Containers;
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using osu.Game.Overlays;
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using osuTK.Graphics;
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namespace osu.Game.Screens.Edit
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{
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public abstract partial class EditorTable : TableContainer
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{
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public event Action<Drawable>? OnRowSelected;
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private const float horizontal_inset = 20;
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protected const float ROW_HEIGHT = 25;
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public const int TEXT_SIZE = 14;
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protected readonly FillFlowContainer<RowBackground> BackgroundFlow;
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// We can avoid potentially thousands of objects being added to the input sub-tree since item selection is being handled by the BackgroundFlow
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// and no items in the underlying table are clickable.
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protected override bool ShouldBeConsideredForInput(Drawable child) => child == BackgroundFlow && base.ShouldBeConsideredForInput(child);
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protected EditorTable()
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{
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RelativeSizeAxes = Axes.X;
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AutoSizeAxes = Axes.Y;
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Padding = new MarginPadding { Horizontal = horizontal_inset };
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RowSize = new Dimension(GridSizeMode.Absolute, ROW_HEIGHT);
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AddInternal(BackgroundFlow = new FillFlowContainer<RowBackground>
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{
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RelativeSizeAxes = Axes.Both,
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Depth = 1f,
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Padding = new MarginPadding { Horizontal = -horizontal_inset },
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Margin = new MarginPadding { Top = ROW_HEIGHT }
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});
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}
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protected int GetIndexForObject(object? item)
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{
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for (int i = 0; i < BackgroundFlow.Count; i++)
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{
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if (BackgroundFlow[i].Item == item)
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return i;
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}
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return -1;
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}
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protected virtual bool SetSelectedRow(object? item)
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{
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bool foundSelection = false;
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foreach (var b in BackgroundFlow)
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{
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b.Selected = ReferenceEquals(b.Item, item);
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if (b.Selected)
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{
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Debug.Assert(!foundSelection);
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OnRowSelected?.Invoke(b);
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foundSelection = true;
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}
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}
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return foundSelection;
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}
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protected object? GetObjectAtIndex(int index)
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{
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if (index < 0 || index > BackgroundFlow.Count - 1)
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return null;
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return BackgroundFlow[index].Item;
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}
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protected override Drawable CreateHeader(int index, TableColumn? column) => new TableHeaderText(column?.Header ?? default);
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public partial class RowBackground : OsuClickableContainer
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{
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public readonly object Item;
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private const int fade_duration = 100;
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private readonly Box hoveredBackground;
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public RowBackground(object item)
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{
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Item = item;
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RelativeSizeAxes = Axes.X;
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Height = 25;
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AlwaysPresent = true;
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CornerRadius = 3;
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Masking = true;
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Children = new Drawable[]
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{
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hoveredBackground = new Box
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{
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RelativeSizeAxes = Axes.Both,
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Alpha = 0,
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},
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};
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}
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private Color4 colourHover;
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private Color4 colourSelected;
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[BackgroundDependencyLoader]
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private void load(OverlayColourProvider colours)
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{
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colourHover = colours.Background1;
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colourSelected = colours.Colour3;
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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updateState();
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FinishTransforms(true);
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}
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private bool selected;
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public bool Selected
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{
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get => selected;
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set
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{
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if (value == selected)
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return;
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selected = value;
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updateState();
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}
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}
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protected override bool OnHover(HoverEvent e)
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{
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updateState();
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return base.OnHover(e);
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}
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protected override void OnHoverLost(HoverLostEvent e)
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{
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updateState();
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base.OnHoverLost(e);
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}
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private void updateState()
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{
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hoveredBackground.FadeColour(selected ? colourSelected : colourHover, 450, Easing.OutQuint);
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if (selected || IsHovered)
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hoveredBackground.FadeIn(fade_duration, Easing.OutQuint);
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else
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hoveredBackground.FadeOut(fade_duration, Easing.OutQuint);
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}
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}
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}
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}
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