diff --git a/osu.Game.Rulesets.Mania/Beatmaps/Patterns/Legacy/PatternType.cs b/osu.Game.Rulesets.Mania/Beatmaps/Patterns/Legacy/PatternType.cs
index d4957d41a9..d645882511 100644
--- a/osu.Game.Rulesets.Mania/Beatmaps/Patterns/Legacy/PatternType.cs
+++ b/osu.Game.Rulesets.Mania/Beatmaps/Patterns/Legacy/PatternType.cs
@@ -15,51 +15,51 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
///
/// Keep the same as last row.
///
- ForceStack = 1,
+ ForceStack = 1 << 0,
///
/// Keep different from last row.
///
- ForceNotStack = 2,
+ ForceNotStack = 1 << 1,
///
/// Keep as single note at its original position.
///
- KeepSingle = 4,
+ KeepSingle = 1 << 2,
///
/// Use a lower random value.
///
- LowProbability = 8,
+ LowProbability = 1 << 3,
///
/// Reserved.
///
- Alternate = 16,
+ Alternate = 1 << 4,
///
/// Ignore the repeat count.
///
- ForceSigSlider = 32,
+ ForceSigSlider = 1 << 5,
///
/// Convert slider to circle.
///
- ForceNotSlider = 64,
+ ForceNotSlider = 1 << 6,
///
/// Notes gathered together.
///
- Gathered = 128,
- Mirror = 256,
+ Gathered = 1 << 7,
+ Mirror = 1 << 8,
///
/// Change 0 -> 6.
///
- Reverse = 512,
+ Reverse = 1 << 9,
///
/// 1 -> 5 -> 1 -> 5 like reverse.
///
- Cycle = 1024,
+ Cycle = 1 << 10,
///
/// Next note will be at column + 1.
///
- Stair = 2048,
+ Stair = 1 << 11,
///
/// Next note will be at column - 1.
///
- ReverseStair = 4096
+ ReverseStair = 1 << 12
}
}