diff --git a/osu.Game.Rulesets.Mania/Beatmaps/Patterns/Legacy/PatternType.cs b/osu.Game.Rulesets.Mania/Beatmaps/Patterns/Legacy/PatternType.cs index d4957d41a9..d645882511 100644 --- a/osu.Game.Rulesets.Mania/Beatmaps/Patterns/Legacy/PatternType.cs +++ b/osu.Game.Rulesets.Mania/Beatmaps/Patterns/Legacy/PatternType.cs @@ -15,51 +15,51 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy /// /// Keep the same as last row. /// - ForceStack = 1, + ForceStack = 1 << 0, /// /// Keep different from last row. /// - ForceNotStack = 2, + ForceNotStack = 1 << 1, /// /// Keep as single note at its original position. /// - KeepSingle = 4, + KeepSingle = 1 << 2, /// /// Use a lower random value. /// - LowProbability = 8, + LowProbability = 1 << 3, /// /// Reserved. /// - Alternate = 16, + Alternate = 1 << 4, /// /// Ignore the repeat count. /// - ForceSigSlider = 32, + ForceSigSlider = 1 << 5, /// /// Convert slider to circle. /// - ForceNotSlider = 64, + ForceNotSlider = 1 << 6, /// /// Notes gathered together. /// - Gathered = 128, - Mirror = 256, + Gathered = 1 << 7, + Mirror = 1 << 8, /// /// Change 0 -> 6. /// - Reverse = 512, + Reverse = 1 << 9, /// /// 1 -> 5 -> 1 -> 5 like reverse. /// - Cycle = 1024, + Cycle = 1 << 10, /// /// Next note will be at column + 1. /// - Stair = 2048, + Stair = 1 << 11, /// /// Next note will be at column - 1. /// - ReverseStair = 4096 + ReverseStair = 1 << 12 } }