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Use bitshifted notation.
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@ -15,51 +15,51 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
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/// <summary>
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/// Keep the same as last row.
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/// </summary>
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ForceStack = 1,
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ForceStack = 1 << 0,
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/// <summary>
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/// Keep different from last row.
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/// </summary>
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ForceNotStack = 2,
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ForceNotStack = 1 << 1,
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/// <summary>
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/// Keep as single note at its original position.
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/// </summary>
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KeepSingle = 4,
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KeepSingle = 1 << 2,
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/// <summary>
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/// Use a lower random value.
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/// </summary>
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LowProbability = 8,
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LowProbability = 1 << 3,
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/// <summary>
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/// Reserved.
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/// </summary>
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Alternate = 16,
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Alternate = 1 << 4,
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/// <summary>
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/// Ignore the repeat count.
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/// </summary>
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ForceSigSlider = 32,
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ForceSigSlider = 1 << 5,
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/// <summary>
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/// Convert slider to circle.
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/// </summary>
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ForceNotSlider = 64,
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ForceNotSlider = 1 << 6,
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/// <summary>
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/// Notes gathered together.
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/// </summary>
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Gathered = 128,
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Mirror = 256,
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Gathered = 1 << 7,
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Mirror = 1 << 8,
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/// <summary>
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/// Change 0 -> 6.
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/// </summary>
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Reverse = 512,
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Reverse = 1 << 9,
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/// <summary>
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/// 1 -> 5 -> 1 -> 5 like reverse.
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/// </summary>
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Cycle = 1024,
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Cycle = 1 << 10,
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/// <summary>
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/// Next note will be at column + 1.
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/// </summary>
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Stair = 2048,
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Stair = 1 << 11,
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/// <summary>
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/// Next note will be at column - 1.
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/// </summary>
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ReverseStair = 4096
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ReverseStair = 1 << 12
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}
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}
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