diff --git a/osu.Game.Rulesets.Mania/Difficulty/ManiaPerformanceCalculator.cs b/osu.Game.Rulesets.Mania/Difficulty/ManiaPerformanceCalculator.cs index b99bddee96..3f7a2baedd 100644 --- a/osu.Game.Rulesets.Mania/Difficulty/ManiaPerformanceCalculator.cs +++ b/osu.Game.Rulesets.Mania/Difficulty/ManiaPerformanceCalculator.cs @@ -37,12 +37,12 @@ namespace osu.Game.Rulesets.Mania.Difficulty { mods = Score.Mods; scaledScore = Score.TotalScore; - countPerfect = Convert.ToInt32(Score.Statistics[HitResult.Perfect]); - countGreat = Convert.ToInt32(Score.Statistics[HitResult.Great]); - countGood = Convert.ToInt32(Score.Statistics[HitResult.Good]); - countOk = Convert.ToInt32(Score.Statistics[HitResult.Ok]); - countMeh = Convert.ToInt32(Score.Statistics[HitResult.Meh]); - countMiss = Convert.ToInt32(Score.Statistics[HitResult.Miss]); + countPerfect = Score.Statistics[HitResult.Perfect]; + countGreat = Score.Statistics[HitResult.Great]; + countGood = Score.Statistics[HitResult.Good]; + countOk = Score.Statistics[HitResult.Ok]; + countMeh = Score.Statistics[HitResult.Meh]; + countMiss = Score.Statistics[HitResult.Miss]; if (mods.Any(m => !m.Ranked)) return 0; diff --git a/osu.Game.Rulesets.Osu/Difficulty/OsuPerformanceCalculator.cs b/osu.Game.Rulesets.Osu/Difficulty/OsuPerformanceCalculator.cs index 05c78cbc95..ce8ecf02ac 100644 --- a/osu.Game.Rulesets.Osu/Difficulty/OsuPerformanceCalculator.cs +++ b/osu.Game.Rulesets.Osu/Difficulty/OsuPerformanceCalculator.cs @@ -45,10 +45,10 @@ namespace osu.Game.Rulesets.Osu.Difficulty mods = Score.Mods; accuracy = Score.Accuracy; scoreMaxCombo = Score.MaxCombo; - countGreat = Convert.ToInt32(Score.Statistics[HitResult.Great]); - countGood = Convert.ToInt32(Score.Statistics[HitResult.Good]); - countMeh = Convert.ToInt32(Score.Statistics[HitResult.Meh]); - countMiss = Convert.ToInt32(Score.Statistics[HitResult.Miss]); + countGreat = Score.Statistics[HitResult.Great]; + countGood = Score.Statistics[HitResult.Good]; + countMeh = Score.Statistics[HitResult.Meh]; + countMiss = Score.Statistics[HitResult.Miss]; // Don't count scores made with supposedly unranked mods if (mods.Any(m => !m.Ranked)) diff --git a/osu.Game.Rulesets.Taiko/Difficulty/TaikoPerformanceCalculator.cs b/osu.Game.Rulesets.Taiko/Difficulty/TaikoPerformanceCalculator.cs index c3638253e4..ead70c4b0a 100644 --- a/osu.Game.Rulesets.Taiko/Difficulty/TaikoPerformanceCalculator.cs +++ b/osu.Game.Rulesets.Taiko/Difficulty/TaikoPerformanceCalculator.cs @@ -31,10 +31,10 @@ namespace osu.Game.Rulesets.Taiko.Difficulty public override double Calculate(Dictionary categoryDifficulty = null) { mods = Score.Mods; - countGreat = Convert.ToInt32(Score.Statistics[HitResult.Great]); - countGood = Convert.ToInt32(Score.Statistics[HitResult.Good]); - countMeh = Convert.ToInt32(Score.Statistics[HitResult.Meh]); - countMiss = Convert.ToInt32(Score.Statistics[HitResult.Miss]); + countGreat = Score.Statistics[HitResult.Great]; + countGood = Score.Statistics[HitResult.Good]; + countMeh =Score.Statistics[HitResult.Meh]; + countMiss = Score.Statistics[HitResult.Miss]; // Don't count scores made with supposedly unranked mods if (mods.Any(m => !m.Ranked))