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https://github.com/ppy/osu
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Remove meaningless Convert calls.
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5375af7820
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@ -37,12 +37,12 @@ namespace osu.Game.Rulesets.Mania.Difficulty
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{
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mods = Score.Mods;
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scaledScore = Score.TotalScore;
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countPerfect = Convert.ToInt32(Score.Statistics[HitResult.Perfect]);
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countGreat = Convert.ToInt32(Score.Statistics[HitResult.Great]);
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countGood = Convert.ToInt32(Score.Statistics[HitResult.Good]);
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countOk = Convert.ToInt32(Score.Statistics[HitResult.Ok]);
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countMeh = Convert.ToInt32(Score.Statistics[HitResult.Meh]);
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countMiss = Convert.ToInt32(Score.Statistics[HitResult.Miss]);
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countPerfect = Score.Statistics[HitResult.Perfect];
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countGreat = Score.Statistics[HitResult.Great];
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countGood = Score.Statistics[HitResult.Good];
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countOk = Score.Statistics[HitResult.Ok];
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countMeh = Score.Statistics[HitResult.Meh];
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countMiss = Score.Statistics[HitResult.Miss];
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if (mods.Any(m => !m.Ranked))
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return 0;
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@ -45,10 +45,10 @@ namespace osu.Game.Rulesets.Osu.Difficulty
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mods = Score.Mods;
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accuracy = Score.Accuracy;
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scoreMaxCombo = Score.MaxCombo;
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countGreat = Convert.ToInt32(Score.Statistics[HitResult.Great]);
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countGood = Convert.ToInt32(Score.Statistics[HitResult.Good]);
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countMeh = Convert.ToInt32(Score.Statistics[HitResult.Meh]);
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countMiss = Convert.ToInt32(Score.Statistics[HitResult.Miss]);
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countGreat = Score.Statistics[HitResult.Great];
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countGood = Score.Statistics[HitResult.Good];
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countMeh = Score.Statistics[HitResult.Meh];
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countMiss = Score.Statistics[HitResult.Miss];
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// Don't count scores made with supposedly unranked mods
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if (mods.Any(m => !m.Ranked))
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@ -31,10 +31,10 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
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public override double Calculate(Dictionary<string, double> categoryDifficulty = null)
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{
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mods = Score.Mods;
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countGreat = Convert.ToInt32(Score.Statistics[HitResult.Great]);
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countGood = Convert.ToInt32(Score.Statistics[HitResult.Good]);
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countMeh = Convert.ToInt32(Score.Statistics[HitResult.Meh]);
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countMiss = Convert.ToInt32(Score.Statistics[HitResult.Miss]);
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countGreat = Score.Statistics[HitResult.Great];
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countGood = Score.Statistics[HitResult.Good];
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countMeh =Score.Statistics[HitResult.Meh];
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countMiss = Score.Statistics[HitResult.Miss];
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// Don't count scores made with supposedly unranked mods
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if (mods.Any(m => !m.Ranked))
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