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https://github.com/ppy/osu
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Merge pull request #815 from huoyaoyuan/sections
Abstract out SectionsContainer from Settings
This commit is contained in:
commit
9d411fe07b
171
osu.Game/Graphics/Containers/SectionsContainer.cs
Normal file
171
osu.Game/Graphics/Containers/SectionsContainer.cs
Normal file
@ -0,0 +1,171 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Configuration;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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namespace osu.Game.Graphics.Containers
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{
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/// <summary>
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/// A container that can scroll to each section inside it.
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/// </summary>
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public class SectionsContainer : Container
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{
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private Drawable expandableHeader, fixedHeader, footer;
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public readonly ScrollContainer ScrollContainer;
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private readonly Container<Drawable> sectionsContainer;
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public Drawable ExpandableHeader
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{
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get { return expandableHeader; }
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set
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{
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if (value == expandableHeader) return;
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if (expandableHeader != null)
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Remove(expandableHeader);
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expandableHeader = value;
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if (value == null) return;
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Add(expandableHeader);
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lastKnownScroll = float.NaN;
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}
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}
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public Drawable FixedHeader
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{
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get { return fixedHeader; }
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set
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{
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if (value == fixedHeader) return;
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if (fixedHeader != null)
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Remove(fixedHeader);
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fixedHeader = value;
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if (value == null) return;
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Add(fixedHeader);
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lastKnownScroll = float.NaN;
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}
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}
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public Drawable Footer
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{
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get { return footer; }
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set
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{
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if (value == footer) return;
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if (footer != null)
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ScrollContainer.Remove(footer);
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footer = value;
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if (value == null) return;
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footer.Anchor |= Anchor.y2;
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footer.Origin |= Anchor.y2;
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ScrollContainer.Add(footer);
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lastKnownScroll = float.NaN;
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}
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}
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public Bindable<Drawable> SelectedSection { get; } = new Bindable<Drawable>();
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protected virtual Container<Drawable> CreateScrollContentContainer()
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=> new FillFlowContainer
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{
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Direction = FillDirection.Vertical,
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AutoSizeAxes = Axes.Both
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};
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private List<Drawable> sections = new List<Drawable>();
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public IEnumerable<Drawable> Sections
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{
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get { return sections; }
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set
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{
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foreach (var section in sections)
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sectionsContainer.Remove(section);
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sections = value.ToList();
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if (sections.Count == 0) return;
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sectionsContainer.Add(sections);
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SelectedSection.Value = sections[0];
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lastKnownScroll = float.NaN;
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}
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}
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private float headerHeight, footerHeight;
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private readonly MarginPadding originalSectionsMargin;
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private void updateSectionsMargin()
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{
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if (sections.Count == 0) return;
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var newMargin = originalSectionsMargin;
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newMargin.Top += headerHeight;
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newMargin.Bottom += footerHeight;
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sectionsContainer.Margin = newMargin;
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}
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public SectionsContainer()
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{
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Add(ScrollContainer = new ScrollContainer()
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{
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RelativeSizeAxes = Axes.Both,
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Masking = false,
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Children = new Drawable[] { sectionsContainer = CreateScrollContentContainer() }
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});
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originalSectionsMargin = sectionsContainer.Margin;
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}
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private float lastKnownScroll;
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protected override void UpdateAfterChildren()
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{
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base.UpdateAfterChildren();
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float headerH = (ExpandableHeader?.LayoutSize.Y ?? 0) + (FixedHeader?.LayoutSize.Y ?? 0);
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float footerH = Footer?.LayoutSize.Y ?? 0;
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if (headerH != headerHeight || footerH != footerHeight)
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{
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headerHeight = headerH;
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footerHeight = footerH;
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updateSectionsMargin();
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}
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float currentScroll = Math.Max(0, ScrollContainer.Current);
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if (currentScroll != lastKnownScroll)
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{
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lastKnownScroll = currentScroll;
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if (expandableHeader != null && fixedHeader != null)
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{
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float offset = Math.Min(expandableHeader.LayoutSize.Y, currentScroll);
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expandableHeader.Y = -offset;
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fixedHeader.Y = -offset + expandableHeader.LayoutSize.Y;
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}
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Drawable bestMatch = null;
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float minDiff = float.MaxValue;
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foreach (var section in sections)
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{
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float diff = Math.Abs(ScrollContainer.GetChildPosInContent(section) - currentScroll);
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if (diff < minDiff)
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{
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minDiff = diff;
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bestMatch = section;
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}
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}
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if (bestMatch != null)
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SelectedSection.Value = bestMatch;
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}
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}
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}
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}
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@ -1,34 +1,16 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Graphics.UserInterface;
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using OpenTK.Graphics;
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namespace osu.Game.Overlays.Settings
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{
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public class SettingsHeader : Container
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{
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public SearchTextBox SearchTextBox;
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private Box background;
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private readonly Func<float> currentScrollOffset;
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public Action Exit;
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/// <param name="currentScrollOffset">A reference to the current scroll position of the ScrollContainer we are contained within.</param>
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public SettingsHeader(Func<float> currentScrollOffset)
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{
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this.currentScrollOffset = currentScrollOffset;
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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@ -37,11 +19,6 @@ namespace osu.Game.Overlays.Settings
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Children = new Drawable[]
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{
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background = new Box
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{
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Colour = Color4.Black,
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RelativeSizeAxes = Axes.Both,
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},
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new FillFlowContainer
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{
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AutoSizeAxes = Axes.Y,
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@ -53,7 +30,8 @@ namespace osu.Game.Overlays.Settings
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{
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Text = "settings",
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TextSize = 40,
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Margin = new MarginPadding {
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Margin = new MarginPadding
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{
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Left = SettingsOverlay.CONTENT_MARGINS,
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Top = Toolbar.Toolbar.TOOLTIP_HEIGHT
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},
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@ -63,45 +41,15 @@ namespace osu.Game.Overlays.Settings
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Colour = colours.Pink,
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Text = "Change the way osu! behaves",
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TextSize = 18,
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Margin = new MarginPadding {
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Margin = new MarginPadding
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{
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Left = SettingsOverlay.CONTENT_MARGINS,
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Bottom = 30
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},
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},
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SearchTextBox = new SearchTextBox
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{
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RelativeSizeAxes = Axes.X,
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Origin = Anchor.TopCentre,
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Anchor = Anchor.TopCentre,
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Width = 0.95f,
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Margin = new MarginPadding {
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Top = 20,
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Bottom = 20
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},
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Exit = () => Exit(),
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},
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}
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}
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};
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}
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protected override void UpdateAfterChildren()
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{
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base.UpdateAfterChildren();
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// the point at which we will start anchoring to the top.
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float anchorOffset = SearchTextBox.Y;
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float scrollPosition = currentScrollOffset();
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// we want to anchor the search field to the top of the screen when scrolling.
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Margin = new MarginPadding { Top = Math.Max(0, scrollPosition - anchorOffset) };
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// we don't want the header to scroll when scrolling beyond the upper extent.
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Y = Math.Min(0, scrollPosition);
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// we get darker as scroll progresses
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background.Alpha = Math.Min(1, scrollPosition / anchorOffset) * 0.5f;
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}
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}
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}
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@ -21,7 +21,7 @@ namespace osu.Game.Overlays.Settings
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private readonly Box backgroundBox;
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private readonly Box selectionIndicator;
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private readonly Container text;
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public Action Action;
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public Action<SettingsSection> Action;
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private SettingsSection section;
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public SettingsSection Section
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@ -75,6 +75,7 @@ namespace osu.Game.Overlays.Settings
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{
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Width = Sidebar.DEFAULT_WIDTH,
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RelativeSizeAxes = Axes.Y,
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Colour = OsuColour.Gray(0.6f),
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Children = new[]
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{
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headerText = new OsuSpriteText
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@ -110,7 +111,7 @@ namespace osu.Game.Overlays.Settings
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protected override bool OnClick(InputState state)
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{
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Action?.Invoke();
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Action?.Invoke(section);
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backgroundBox.FlashColour(Color4.White, 400);
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return true;
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}
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@ -7,10 +7,11 @@ using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Overlays.Settings;
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using System;
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using osu.Game.Overlays.Settings.Sections;
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using osu.Framework.Input;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Overlays.Settings;
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using osu.Game.Overlays.Settings.Sections;
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namespace osu.Game.Overlays
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{
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@ -26,18 +27,13 @@ namespace osu.Game.Overlays
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private const float sidebar_padding = 10;
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private ScrollContainer scrollContainer;
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private Sidebar sidebar;
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private SidebarButton[] sidebarButtons;
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private SettingsSection[] sections;
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private SidebarButton selectedSidebarButton;
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private SettingsHeader header;
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private SettingsSectionsContainer sectionsContainer;
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private SettingsFooter footer;
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private SearchContainer searchContainer;
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private float lastKnownScroll;
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private SearchTextBox searchTextBox;
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public SettingsOverlay()
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{
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@ -48,7 +44,7 @@ namespace osu.Game.Overlays
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[BackgroundDependencyLoader(permitNulls: true)]
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private void load(OsuGame game)
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{
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sections = new SettingsSection[]
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var sections = new SettingsSection[]
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{
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new GeneralSection(),
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new GraphicsSection(),
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@ -68,27 +64,27 @@ namespace osu.Game.Overlays
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Colour = Color4.Black,
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Alpha = 0.6f,
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},
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scrollContainer = new ScrollContainer
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sectionsContainer = new SettingsSectionsContainer
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{
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ScrollDraggerVisible = false,
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RelativeSizeAxes = Axes.Y,
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Width = width,
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Margin = new MarginPadding { Left = SIDEBAR_WIDTH },
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Children = new Drawable[]
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ExpandableHeader = new SettingsHeader(),
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FixedHeader = searchTextBox = new SearchTextBox
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{
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searchContainer = new SearchContainer
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RelativeSizeAxes = Axes.X,
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Origin = Anchor.TopCentre,
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Anchor = Anchor.TopCentre,
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Width = 0.95f,
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Margin = new MarginPadding
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{
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AutoSizeAxes = Axes.Y,
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RelativeSizeAxes = Axes.X,
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Direction = FillDirection.Vertical,
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Children = sections,
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Top = 20,
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Bottom = 20
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},
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footer = new SettingsFooter(),
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header = new SettingsHeader(() => scrollContainer.Current)
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{
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Exit = Hide,
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},
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}
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Exit = Hide,
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},
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Sections = sections,
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Footer = new SettingsFooter()
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},
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sidebar = new Sidebar
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{
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@ -96,84 +92,89 @@ namespace osu.Game.Overlays
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Children = sidebarButtons = sections.Select(section =>
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new SidebarButton
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{
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Selected = sections[0] == section,
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Section = section,
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Action = () => scrollContainer.ScrollIntoView(section),
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Action = sectionsContainer.ScrollContainer.ScrollIntoView,
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}
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).ToArray()
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}
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};
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header.SearchTextBox.Current.ValueChanged += newValue => searchContainer.SearchTerm = newValue;
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selectedSidebarButton = sidebarButtons[0];
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selectedSidebarButton.Selected = true;
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scrollContainer.Padding = new MarginPadding { Top = game?.Toolbar.DrawHeight ?? 0 };
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}
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protected override void UpdateAfterChildren()
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{
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base.UpdateAfterChildren();
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//we need to update these manually because we can't put the SettingsHeader inside the SearchContainer (due to its anchoring).
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searchContainer.Y = header.DrawHeight;
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footer.Y = searchContainer.Y + searchContainer.DrawHeight;
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}
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protected override void Update()
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{
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base.Update();
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float currentScroll = scrollContainer.Current;
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if (currentScroll != lastKnownScroll)
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sectionsContainer.SelectedSection.ValueChanged += section =>
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{
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lastKnownScroll = currentScroll;
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selectedSidebarButton.Selected = false;
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selectedSidebarButton = sidebarButtons.Single(b => b.Section == section);
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selectedSidebarButton.Selected = true;
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};
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SettingsSection bestCandidate = null;
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float bestDistance = float.MaxValue;
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searchTextBox.Current.ValueChanged += newValue => sectionsContainer.SearchContainer.SearchTerm = newValue;
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foreach (SettingsSection section in sections)
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{
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float distance = Math.Abs(scrollContainer.GetChildPosInContent(section) - currentScroll);
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if (distance < bestDistance)
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{
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bestDistance = distance;
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bestCandidate = section;
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}
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}
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var previous = sidebarButtons.SingleOrDefault(sb => sb.Selected);
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var next = sidebarButtons.SingleOrDefault(sb => sb.Section == bestCandidate);
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if (previous != null) previous.Selected = false;
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if (next != null) next.Selected = true;
|
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}
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sectionsContainer.Padding = new MarginPadding { Top = game?.Toolbar.DrawHeight ?? 0 };
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}
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protected override void PopIn()
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{
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base.PopIn();
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scrollContainer.MoveToX(0, TRANSITION_LENGTH, EasingTypes.OutQuint);
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sectionsContainer.MoveToX(0, TRANSITION_LENGTH, EasingTypes.OutQuint);
|
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sidebar.MoveToX(0, TRANSITION_LENGTH, EasingTypes.OutQuint);
|
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FadeTo(1, TRANSITION_LENGTH / 2);
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|
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header.SearchTextBox.HoldFocus = true;
|
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searchTextBox.HoldFocus = true;
|
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}
|
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|
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protected override void PopOut()
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{
|
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base.PopOut();
|
||||
|
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scrollContainer.MoveToX(-width, TRANSITION_LENGTH, EasingTypes.OutQuint);
|
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sectionsContainer.MoveToX(-width, TRANSITION_LENGTH, EasingTypes.OutQuint);
|
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sidebar.MoveToX(-SIDEBAR_WIDTH, TRANSITION_LENGTH, EasingTypes.OutQuint);
|
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FadeTo(0, TRANSITION_LENGTH / 2);
|
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|
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header.SearchTextBox.HoldFocus = false;
|
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header.SearchTextBox.TriggerFocusLost();
|
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searchTextBox.HoldFocus = false;
|
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searchTextBox.TriggerFocusLost();
|
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}
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protected override bool OnFocus(InputState state)
|
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{
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header.SearchTextBox.TriggerFocus(state);
|
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searchTextBox.TriggerFocus(state);
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return false;
|
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}
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||||
|
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private class SettingsSectionsContainer : SectionsContainer
|
||||
{
|
||||
public SearchContainer SearchContainer;
|
||||
private readonly Box headerBackground;
|
||||
|
||||
protected override Container<Drawable> CreateScrollContentContainer()
|
||||
=> SearchContainer = new SearchContainer
|
||||
{
|
||||
AutoSizeAxes = Axes.Y,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Direction = FillDirection.Vertical,
|
||||
};
|
||||
|
||||
public SettingsSectionsContainer()
|
||||
{
|
||||
ScrollContainer.ScrollDraggerVisible = false;
|
||||
Add(headerBackground = new Box
|
||||
{
|
||||
Colour = Color4.Black,
|
||||
RelativeSizeAxes = Axes.X
|
||||
});
|
||||
}
|
||||
|
||||
protected override void UpdateAfterChildren()
|
||||
{
|
||||
base.UpdateAfterChildren();
|
||||
|
||||
// no null check because the usage of this class is strict
|
||||
headerBackground.Height = ExpandableHeader.LayoutSize.Y + FixedHeader.LayoutSize.Y;
|
||||
headerBackground.Y = ExpandableHeader.Y;
|
||||
headerBackground.Alpha = -ExpandableHeader.Y / ExpandableHeader.LayoutSize.Y * 0.5f;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -81,6 +81,7 @@
|
||||
<Compile Include="Overlays\Music\PlaylistItem.cs" />
|
||||
<Compile Include="Overlays\Music\PlaylistList.cs" />
|
||||
<Compile Include="Overlays\OnScreenDisplay.cs" />
|
||||
<Compile Include="Graphics\Containers\SectionsContainer.cs" />
|
||||
<Compile Include="Overlays\Settings\SettingsHeader.cs" />
|
||||
<Compile Include="Overlays\Settings\Sections\Audio\MainMenuSettings.cs" />
|
||||
<Compile Include="Overlays\Toolbar\ToolbarChatButton.cs" />
|
||||
|
Loading…
Reference in New Issue
Block a user