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https://github.com/ppy/osu
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Merge pull request #21292 from peppy/fix-binding-two-keys-single-binding
Fix being able to bind two non-modifier keys to the same binding
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commit
9d33a6568e
@ -40,6 +40,43 @@ namespace osu.Game.Tests.Visual.Settings
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AddWaitStep("wait for scroll", 5);
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}
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[Test]
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public void TestBindingTwoNonModifiers()
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{
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AddStep("press j", () => InputManager.PressKey(Key.J));
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scrollToAndStartBinding("Increase volume");
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AddStep("press k", () => InputManager.Key(Key.K));
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AddStep("release j", () => InputManager.ReleaseKey(Key.J));
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checkBinding("Increase volume", "K");
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}
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[Test]
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public void TestBindingSingleKey()
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{
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scrollToAndStartBinding("Increase volume");
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AddStep("press k", () => InputManager.Key(Key.K));
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checkBinding("Increase volume", "K");
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}
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[Test]
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public void TestBindingSingleModifier()
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{
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scrollToAndStartBinding("Increase volume");
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AddStep("press shift", () => InputManager.PressKey(Key.ShiftLeft));
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AddStep("release shift", () => InputManager.ReleaseKey(Key.ShiftLeft));
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checkBinding("Increase volume", "LShift");
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}
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[Test]
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public void TestBindingSingleKeyWithModifier()
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{
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scrollToAndStartBinding("Increase volume");
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AddStep("press shift", () => InputManager.PressKey(Key.ShiftLeft));
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AddStep("press k", () => InputManager.Key(Key.K));
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AddStep("release shift", () => InputManager.ReleaseKey(Key.ShiftLeft));
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checkBinding("Increase volume", "LShift-K");
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}
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[Test]
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public void TestBindingMouseWheelToNonGameplay()
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{
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@ -169,7 +206,8 @@ namespace osu.Game.Tests.Visual.Settings
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AddUntilStep("restore button hidden", () => settingsKeyBindingRow.ChildrenOfType<RestoreDefaultValueButton<bool>>().First().Alpha == 0);
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AddAssert("binding cleared", () => settingsKeyBindingRow.ChildrenOfType<KeyBindingRow.KeyButton>().ElementAt(0).KeyBinding.KeyCombination.Equals(settingsKeyBindingRow.Defaults.ElementAt(0)));
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AddAssert("binding cleared",
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() => settingsKeyBindingRow.ChildrenOfType<KeyBindingRow.KeyButton>().ElementAt(0).KeyBinding.KeyCombination.Equals(settingsKeyBindingRow.Defaults.ElementAt(0)));
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}
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[Test]
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@ -198,7 +236,8 @@ namespace osu.Game.Tests.Visual.Settings
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AddUntilStep("restore button hidden", () => settingsKeyBindingRow.ChildrenOfType<RestoreDefaultValueButton<bool>>().First().Alpha == 0);
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AddAssert("binding cleared", () => settingsKeyBindingRow.ChildrenOfType<KeyBindingRow.KeyButton>().ElementAt(0).KeyBinding.KeyCombination.Equals(settingsKeyBindingRow.Defaults.ElementAt(0)));
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AddAssert("binding cleared",
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() => settingsKeyBindingRow.ChildrenOfType<KeyBindingRow.KeyButton>().ElementAt(0).KeyBinding.KeyCombination.Equals(settingsKeyBindingRow.Defaults.ElementAt(0)));
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}
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[Test]
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@ -256,8 +295,8 @@ namespace osu.Game.Tests.Visual.Settings
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var firstRow = panel.ChildrenOfType<KeyBindingRow>().First(r => r.ChildrenOfType<OsuSpriteText>().Any(s => s.Text.ToString() == name));
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var firstButton = firstRow.ChildrenOfType<KeyBindingRow.KeyButton>().First();
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return firstButton.Text.Text == keyName;
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});
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return firstButton.Text.Text.ToString();
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}, () => Is.EqualTo(keyName));
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}
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private void scrollToAndStartBinding(string name)
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@ -226,7 +226,7 @@ namespace osu.Game.Overlays.Settings.Sections.Input
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}
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}
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bindTarget.UpdateKeyCombination(KeyCombination.FromInputState(e.CurrentState));
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bindTarget.UpdateKeyCombination(KeyCombination.FromInputState(e.CurrentState), KeyCombination.FromMouseButton(e.Button));
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return true;
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}
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@ -252,7 +252,7 @@ namespace osu.Game.Overlays.Settings.Sections.Input
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{
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if (bindTarget.IsHovered)
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{
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bindTarget.UpdateKeyCombination(KeyCombination.FromInputState(e.CurrentState, e.ScrollDelta));
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bindTarget.UpdateKeyCombination(KeyCombination.FromInputState(e.CurrentState, e.ScrollDelta), KeyCombination.FromScrollDelta(e.ScrollDelta).First());
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finalise();
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return true;
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}
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@ -263,10 +263,10 @@ namespace osu.Game.Overlays.Settings.Sections.Input
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protected override bool OnKeyDown(KeyDownEvent e)
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{
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if (!HasFocus)
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if (!HasFocus || e.Repeat)
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return false;
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bindTarget.UpdateKeyCombination(KeyCombination.FromInputState(e.CurrentState));
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bindTarget.UpdateKeyCombination(KeyCombination.FromInputState(e.CurrentState), KeyCombination.FromKey(e.Key));
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if (!isModifier(e.Key)) finalise();
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return true;
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@ -288,7 +288,7 @@ namespace osu.Game.Overlays.Settings.Sections.Input
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if (!HasFocus)
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return false;
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bindTarget.UpdateKeyCombination(KeyCombination.FromInputState(e.CurrentState));
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bindTarget.UpdateKeyCombination(KeyCombination.FromInputState(e.CurrentState), KeyCombination.FromJoystickButton(e.Button));
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finalise();
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return true;
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@ -310,7 +310,7 @@ namespace osu.Game.Overlays.Settings.Sections.Input
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if (!HasFocus)
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return false;
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bindTarget.UpdateKeyCombination(KeyCombination.FromInputState(e.CurrentState));
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bindTarget.UpdateKeyCombination(KeyCombination.FromInputState(e.CurrentState), KeyCombination.FromMidiKey(e.Key));
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finalise();
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return true;
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@ -332,7 +332,7 @@ namespace osu.Game.Overlays.Settings.Sections.Input
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if (!HasFocus)
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return false;
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bindTarget.UpdateKeyCombination(KeyCombination.FromInputState(e.CurrentState));
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bindTarget.UpdateKeyCombination(KeyCombination.FromInputState(e.CurrentState), KeyCombination.FromTabletAuxiliaryButton(e.Button));
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finalise();
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return true;
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@ -354,7 +354,7 @@ namespace osu.Game.Overlays.Settings.Sections.Input
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if (!HasFocus)
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return false;
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bindTarget.UpdateKeyCombination(KeyCombination.FromInputState(e.CurrentState));
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bindTarget.UpdateKeyCombination(KeyCombination.FromInputState(e.CurrentState), KeyCombination.FromTabletPenButton(e.Button));
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finalise();
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return true;
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@ -563,6 +563,14 @@ namespace osu.Game.Overlays.Settings.Sections.Input
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}
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}
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/// <summary>
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/// Update from a key combination, only allowing a single non-modifier key to be specified.
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/// </summary>
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/// <param name="fullState">A <see cref="KeyCombination"/> generated from the full input state.</param>
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/// <param name="triggerKey">The key which triggered this update, and should be used as the binding.</param>
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public void UpdateKeyCombination(KeyCombination fullState, InputKey triggerKey) =>
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UpdateKeyCombination(new KeyCombination(fullState.Keys.Where(KeyCombination.IsModifierKey).Append(triggerKey)));
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public void UpdateKeyCombination(KeyCombination newCombination)
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{
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if (KeyBinding.RulesetName != null && !RealmKeyBindingStore.CheckValidForGameplay(newCombination))
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