Add beat snapping to timeline movement

This commit is contained in:
Dean Herbert 2020-01-22 21:46:24 +09:00
parent c76f76e5aa
commit 9d2a46df89

View File

@ -173,7 +173,11 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
[Resolved]
private EditorBeatmap beatmap { get; set; }
public (Vector2 position, double time) GetSnappedPosition(Vector2 position, double time) => (position, (position.X / Content.DrawWidth) * track.Length);
public (Vector2 position, double time) GetSnappedPosition(Vector2 position, double time)
{
var targetTime = (position.X / Content.DrawWidth) * track.Length;
return (position, beatSnap(targetTime, targetTime));
}
public float GetBeatSnapDistanceAt(double referenceTime)
{