diff --git a/osu.Game/Screens/Play/Player.cs b/osu.Game/Screens/Play/Player.cs index b71bb87bdb..800adcd928 100644 --- a/osu.Game/Screens/Play/Player.cs +++ b/osu.Game/Screens/Play/Player.cs @@ -325,7 +325,7 @@ namespace osu.Game.Screens.Play protected FailOverlay FailOverlay { get; private set; } - private void Fail() + private void fail() { GameplayClockContainer.Stop(); HasFailed = true; @@ -345,7 +345,7 @@ namespace osu.Game.Screens.Play } else { - Fail(); + fail(); return true; } } @@ -356,7 +356,7 @@ namespace osu.Game.Screens.Play // In such cases we want the fail state to precede a user triggered pause. if (PauseOverlay.State == Visibility.Visible) PauseOverlay.Hide(); - Fail(); + fail(); return true; }