From 9cdc1ba59219ecd31df04c235def14567f4fbee4 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 22 Oct 2021 13:43:45 +0900 Subject: [PATCH] Fix default legacy skin not being able to read from stored `skin.ini` --- osu.Game/Skinning/DefaultLegacySkin.cs | 9 +++++- osu.Game/Skinning/LegacySkin.cs | 39 ++++++++++++++++---------- 2 files changed, 32 insertions(+), 16 deletions(-) diff --git a/osu.Game/Skinning/DefaultLegacySkin.cs b/osu.Game/Skinning/DefaultLegacySkin.cs index 16ac17546d..cd6dbd9ddd 100644 --- a/osu.Game/Skinning/DefaultLegacySkin.cs +++ b/osu.Game/Skinning/DefaultLegacySkin.cs @@ -19,7 +19,14 @@ public DefaultLegacySkin(IStorageResourceProvider resources) [UsedImplicitly(ImplicitUseKindFlags.InstantiatedWithFixedConstructorSignature)] public DefaultLegacySkin(SkinInfo skin, IStorageResourceProvider resources) - : base(skin, new NamespacedResourceStore(resources.Resources, "Skins/Legacy"), resources, string.Empty) + : base( + skin, + new NamespacedResourceStore(resources.Resources, "Skins/Legacy"), + resources, + // A default legacy skin may still have a skin.ini if it is modified by the user. + // We must specify the stream directly as we are redirecting storage to the osu-resources location for other files. + new LegacySkinResourceStore(skin, resources.Files).GetStream("skin.ini") + ) { Configuration.CustomColours["SliderBall"] = new Color4(2, 170, 255, 255); Configuration.CustomComboColours = new List diff --git a/osu.Game/Skinning/LegacySkin.cs b/osu.Game/Skinning/LegacySkin.cs index b09620411b..5ab3ef84db 100644 --- a/osu.Game/Skinning/LegacySkin.cs +++ b/osu.Game/Skinning/LegacySkin.cs @@ -69,28 +69,37 @@ public LegacySkin(SkinInfo skin, IStorageResourceProvider resources) /// Access to raw game resources. /// The user-facing filename of the configuration file to be parsed. Can accept an .osu or skin.ini file. protected LegacySkin(SkinInfo skin, [CanBeNull] IResourceStore storage, [CanBeNull] IStorageResourceProvider resources, string configurationFilename) + : this(skin, storage, resources, storage?.GetStream(configurationFilename)) + { + } + + /// + /// Construct a new legacy skin instance. + /// + /// The model for this skin. + /// A storage for looking up files within this skin using user-facing filenames. + /// Access to raw game resources. + /// An optional stream containing the contents of a skin.ini file. + protected LegacySkin(SkinInfo skin, [CanBeNull] IResourceStore storage, [CanBeNull] IStorageResourceProvider resources, [CanBeNull] Stream configurationStream) : base(skin, resources) { - using (var stream = storage?.GetStream(configurationFilename)) + if (configurationStream != null) { - if (stream != null) + using (LineBufferedReader reader = new LineBufferedReader(configurationStream, true)) + Configuration = new LegacySkinDecoder().Decode(reader); + + configurationStream.Seek(0, SeekOrigin.Begin); + + using (LineBufferedReader reader = new LineBufferedReader(configurationStream)) { - using (LineBufferedReader reader = new LineBufferedReader(stream, true)) - Configuration = new LegacySkinDecoder().Decode(reader); + var maniaList = new LegacyManiaSkinDecoder().Decode(reader); - stream.Seek(0, SeekOrigin.Begin); - - using (LineBufferedReader reader = new LineBufferedReader(stream)) - { - var maniaList = new LegacyManiaSkinDecoder().Decode(reader); - - foreach (var config in maniaList) - maniaConfigurations[config.Keys] = config; - } + foreach (var config in maniaList) + maniaConfigurations[config.Keys] = config; } - else - Configuration = new LegacySkinConfiguration(); } + else + Configuration = new LegacySkinConfiguration(); if (storage != null) {