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https://github.com/ppy/osu
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Fix TimelineTestScene
's beatmap getting overwritten by EditorClockTestScene
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@ -17,8 +17,6 @@ namespace osu.Game.Tests.Visual.Editing
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{
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double initialVisibleRange = 0;
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AddUntilStep("wait for load", () => MusicController.TrackLoaded);
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AddStep("reset zoom", () => TimelineArea.Timeline.Zoom = 100);
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AddStep("get initial range", () => initialVisibleRange = TimelineArea.Timeline.VisibleRange);
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@ -36,8 +34,6 @@ namespace osu.Game.Tests.Visual.Editing
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{
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double initialVisibleRange = 0;
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AddUntilStep("wait for load", () => MusicController.TrackLoaded);
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AddStep("reset timeline size", () => TimelineArea.Timeline.Width = 1);
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AddStep("get initial range", () => initialVisibleRange = TimelineArea.Timeline.VisibleRange);
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@ -9,12 +9,14 @@ using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Testing;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics.Cursor;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Screens.Edit;
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using osu.Game.Screens.Edit.Compose.Components.Timeline;
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using osu.Game.Storyboards;
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using osuTK;
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using osuTK.Graphics;
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@ -28,10 +30,14 @@ namespace osu.Game.Tests.Visual.Editing
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protected EditorBeatmap EditorBeatmap { get; private set; }
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[BackgroundDependencyLoader]
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private void load(AudioManager audio)
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[Resolved]
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private AudioManager audio { get; set; }
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protected override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap, Storyboard storyboard = null) => new WaveformTestBeatmap(audio);
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protected override void LoadComplete()
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{
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Beatmap.Value = new WaveformTestBeatmap(audio);
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base.LoadComplete();
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var playable = Beatmap.Value.GetPlayableBeatmap(Beatmap.Value.BeatmapInfo.Ruleset);
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EditorBeatmap = new EditorBeatmap(playable);
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@ -68,11 +74,11 @@ namespace osu.Game.Tests.Visual.Editing
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});
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}
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protected override void LoadComplete()
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[SetUpSteps]
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public void SetUpSteps()
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{
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base.LoadComplete();
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EditorClock.Seek(2500);
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AddUntilStep("wait for track loaded", () => MusicController.TrackLoaded);
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AddStep("seek forward", () => EditorClock.Seek(2500));
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}
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public abstract Drawable CreateTestComponent();
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