diff --git a/osu.Game/Screens/Play/Player.cs b/osu.Game/Screens/Play/Player.cs index cbd9b03c32..51c1e6b43b 100644 --- a/osu.Game/Screens/Play/Player.cs +++ b/osu.Game/Screens/Play/Player.cs @@ -8,7 +8,6 @@ using System.Threading.Tasks; using osu.Framework.Allocation; using osu.Framework.Audio; using osu.Framework.Audio.Sample; -using osu.Framework.Audio.Track; using osu.Framework.Bindables; using osu.Framework.Extensions; using osu.Framework.Graphics; @@ -17,10 +16,8 @@ using osu.Framework.Input.Events; using osu.Framework.Logging; using osu.Framework.Screens; using osu.Framework.Threading; -using osu.Framework.Timing; using osu.Game.Audio; using osu.Game.Beatmaps; -using osu.Game.Beatmaps.ControlPoints; using osu.Game.Configuration; using osu.Game.Graphics.Containers; using osu.Game.IO.Archives; @@ -41,7 +38,7 @@ using osuTK.Graphics; namespace osu.Game.Screens.Play { [Cached] - public abstract class Player : ScreenWithBeatmapBackground, ISamplePlaybackDisabler, ILocalUserPlayInfo, IBeatSyncProvider + public abstract class Player : ScreenWithBeatmapBackground, ISamplePlaybackDisabler, ILocalUserPlayInfo { /// /// The delay upon completion of the beatmap before displaying the results screen. @@ -1111,9 +1108,5 @@ namespace osu.Game.Screens.Play IBindable ISamplePlaybackDisabler.SamplePlaybackDisabled => samplePlaybackDisabled; IBindable ILocalUserPlayInfo.IsPlaying => LocalUserPlaying; - - ControlPointInfo IBeatSyncProvider.ControlPoints => Beatmap.Value.Beatmap.ControlPointInfo; - IClock IBeatSyncProvider.Clock => GameplayClockContainer.GameplayClock; - ChannelAmplitudes? IBeatSyncProvider.Amplitudes => Beatmap.Value.TrackLoaded ? Beatmap.Value.Track.CurrentAmplitudes : (ChannelAmplitudes?)null; } }