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https://github.com/ppy/osu
synced 2025-01-07 06:40:05 +00:00
Use existing AccentColour logic instead of weird BoxColour
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commit
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@ -24,7 +24,13 @@ namespace osu.Game.Graphics.UserInterface
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Height = 30;
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}
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public class PageTabItem : TabItem<T>
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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AccentColour = colours.Yellow;
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}
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public class PageTabItem : TabItem<T>, IHasAccentColour
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{
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private const float transition_duration = 100;
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@ -32,10 +38,16 @@ namespace osu.Game.Graphics.UserInterface
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protected readonly SpriteText Text;
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protected Color4 BoxColour
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private Color4 accentColour;
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public Color4 AccentColour
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{
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get => box.Colour;
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set => box.Colour = value;
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get => accentColour;
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set
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{
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accentColour = value;
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box.Colour = accentColour;
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}
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}
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public PageTabItem(T value)
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@ -69,12 +81,6 @@ namespace osu.Game.Graphics.UserInterface
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Active.BindValueChanged(active => Text.Font = Text.Font.With(Typeface.Exo, weight: active.NewValue ? FontWeight.Bold : FontWeight.Medium), true);
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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BoxColour = colours.Yellow;
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}
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protected override bool OnHover(HoverEvent e)
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{
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if (!Active.Value)
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@ -39,6 +39,12 @@ namespace osu.Game.Overlays.BeatmapSet
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});
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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AccentColour = colours.Blue;
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}
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protected override TabFillFlowContainer CreateTabFlow() => new TabFillFlowContainer
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{
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Anchor = Anchor.BottomCentre,
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@ -57,15 +63,9 @@ namespace osu.Game.Overlays.BeatmapSet
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Text.Font = OsuFont.GetFont(size: 16);
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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BoxColour = colours.Blue;
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}
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protected override bool OnHover(HoverEvent e)
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{
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Text.FadeColour(BoxColour);
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Text.FadeColour(AccentColour);
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return base.OnHover(e);
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}
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