diff --git a/osu.Game/Tests/Visual/Multiplayer/TestMultiplayerClient.cs b/osu.Game/Tests/Visual/Multiplayer/TestMultiplayerClient.cs index 7deecdfa28..9826d24d01 100644 --- a/osu.Game/Tests/Visual/Multiplayer/TestMultiplayerClient.cs +++ b/osu.Game/Tests/Visual/Multiplayer/TestMultiplayerClient.cs @@ -14,6 +14,7 @@ using osu.Framework.Bindables; using osu.Game.Beatmaps; using osu.Game.Online.API; using osu.Game.Online.Multiplayer; +using osu.Game.Online.Multiplayer.MatchTypes.TeamVersus; using osu.Game.Online.Rooms; using osu.Game.Rulesets.Mods; using osu.Game.Users; @@ -132,6 +133,7 @@ namespace osu.Game.Tests.Visual.Multiplayer Settings = { Name = apiRoom.Name.Value, + MatchType = apiRoom.Type.Value, BeatmapID = apiRoom.Playlist.Last().BeatmapID, RulesetID = apiRoom.Playlist.Last().RulesetID, BeatmapChecksum = apiRoom.Playlist.Last().Beatmap.Value.MD5Hash, @@ -163,6 +165,23 @@ namespace osu.Game.Tests.Visual.Multiplayer foreach (var user in Room.Users.Where(u => u.State == MultiplayerUserState.Ready)) ChangeUserState(user.UserID, MultiplayerUserState.Idle); + + switch (settings.MatchType) + { + case MatchType.HeadToHead: + await ((IMultiplayerClient)this).MatchRoomStateChanged(null).ConfigureAwait(false); + + foreach (var user in Room.Users) + await ((IMultiplayerClient)this).MatchUserStateChanged(user.UserID, null).ConfigureAwait(false); + break; + + case MatchType.TeamVersus: + await ((IMultiplayerClient)this).MatchRoomStateChanged(TeamVersusRoomState.CreateDefault()).ConfigureAwait(false); + + foreach (var user in Room.Users) + await ((IMultiplayerClient)this).MatchUserStateChanged(user.UserID, new TeamVersusUserState()).ConfigureAwait(false); + break; + } } public override Task ChangeState(MultiplayerUserState newState) @@ -192,7 +211,30 @@ namespace osu.Game.Tests.Visual.Multiplayer return Task.CompletedTask; } - public override Task SendMatchRequest(MatchUserRequest request) => Task.CompletedTask; + public override async Task SendMatchRequest(MatchUserRequest request) + { + Debug.Assert(Room != null); + Debug.Assert(LocalUser != null); + + switch (request) + { + case ChangeTeamRequest changeTeam: + + TeamVersusRoomState roomState = (TeamVersusRoomState)Room.MatchState!; + TeamVersusUserState userState = (TeamVersusUserState)LocalUser.MatchState!; + + var targetTeam = roomState.Teams.FirstOrDefault(t => t.ID == changeTeam.TeamID); + + if (targetTeam != null) + { + userState.TeamID = targetTeam.ID; + + await ((IMultiplayerClient)this).MatchUserStateChanged(LocalUser.UserID, userState).ConfigureAwait(false); + } + + break; + } + } public override Task StartMatch() {