From 9b8b6846e99d3b1fd26060afa847a434b77fdc1c Mon Sep 17 00:00:00 2001 From: Xexxar Date: Sat, 6 Nov 2021 19:22:30 +0000 Subject: [PATCH] restore original global multiplier so people dont mald --- osu.Game.Rulesets.Osu/Difficulty/OsuPerformanceCalculator.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Osu/Difficulty/OsuPerformanceCalculator.cs b/osu.Game.Rulesets.Osu/Difficulty/OsuPerformanceCalculator.cs index 4c1b81a692..9134deb067 100644 --- a/osu.Game.Rulesets.Osu/Difficulty/OsuPerformanceCalculator.cs +++ b/osu.Game.Rulesets.Osu/Difficulty/OsuPerformanceCalculator.cs @@ -43,7 +43,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty countMiss = Score.Statistics.GetValueOrDefault(HitResult.Miss); effectiveMissCount = calculateEffectiveMissCount(); - double multiplier = 1.1; // This is being adjusted to keep the final pp value scaled around what it used to be when changing things. + double multiplier = 1.12; // This is being adjusted to keep the final pp value scaled around what it used to be when changing things. // Custom multipliers for NoFail and SpunOut. if (mods.Any(m => m is OsuModNoFail))