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https://github.com/ppy/osu
synced 2024-12-14 10:57:41 +00:00
Add a single-file loading sequence for main components
This stops aync loading from getting overloaded with tasks, which was happening previously.
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@ -16,6 +16,7 @@ using osu.Game.Screens;
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using osu.Game.Screens.Menu;
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using OpenTK;
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using System.Linq;
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using System.Threading;
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using System.Threading.Tasks;
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using osu.Framework.Input.Bindings;
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using osu.Framework.Platform;
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@ -172,25 +173,35 @@ namespace osu.Game
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new OnScreenDisplay(),
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});
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LoadComponentAsync(screenStack = new Loader(), d =>
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loadComponentSingleFile(screenStack = new Loader(), d =>
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{
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screenStack.ModePushed += screenAdded;
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screenStack.Exited += screenRemoved;
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mainContent.Add(screenStack);
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});
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loadComponentSingleFile(Toolbar = new Toolbar
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{
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Depth = -5,
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OnHome = delegate
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{
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hideAllOverlays();
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intro?.ChildScreen?.MakeCurrent();
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},
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}, overlayContent.Add);
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//overlay elements
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LoadComponentAsync(direct = new DirectOverlay { Depth = -1 }, mainContent.Add);
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LoadComponentAsync(social = new SocialOverlay { Depth = -1 }, mainContent.Add);
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LoadComponentAsync(chat = new ChatOverlay { Depth = -1 }, mainContent.Add);
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LoadComponentAsync(settings = new MainSettings
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loadComponentSingleFile(direct = new DirectOverlay { Depth = -1 }, mainContent.Add);
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loadComponentSingleFile(social = new SocialOverlay { Depth = -1 }, mainContent.Add);
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loadComponentSingleFile(chat = new ChatOverlay { Depth = -1 }, mainContent.Add);
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loadComponentSingleFile(settings = new MainSettings
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{
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GetToolbarHeight = () => ToolbarOffset,
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Depth = -1
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}, overlayContent.Add);
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LoadComponentAsync(userProfile = new UserProfileOverlay { Depth = -2 }, mainContent.Add);
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LoadComponentAsync(beatmapSetOverlay = new BeatmapSetOverlay { Depth = -3 }, mainContent.Add);
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LoadComponentAsync(musicController = new MusicController
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loadComponentSingleFile(userProfile = new UserProfileOverlay { Depth = -2 }, mainContent.Add);
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loadComponentSingleFile(beatmapSetOverlay = new BeatmapSetOverlay { Depth = -3 }, mainContent.Add);
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loadComponentSingleFile(musicController = new MusicController
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{
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Depth = -4,
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Position = new Vector2(0, Toolbar.HEIGHT),
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@ -198,16 +209,16 @@ namespace osu.Game
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Origin = Anchor.TopRight,
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}, overlayContent.Add);
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LoadComponentAsync(notificationOverlay = new NotificationOverlay
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loadComponentSingleFile(notificationOverlay = new NotificationOverlay
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{
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Depth = -4,
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Anchor = Anchor.TopRight,
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Origin = Anchor.TopRight,
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}, overlayContent.Add);
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LoadComponentAsync(dialogOverlay = new DialogOverlay
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loadComponentSingleFile(dialogOverlay = new DialogOverlay
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{
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Depth = -5,
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Depth = -6,
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}, overlayContent.Add);
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Logger.NewEntry += entry =>
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@ -246,16 +257,6 @@ namespace osu.Game
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};
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}
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LoadComponentAsync(Toolbar = new Toolbar
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{
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Depth = -4,
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OnHome = delegate
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{
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hideAllOverlays();
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intro?.ChildScreen?.MakeCurrent();
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},
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}, overlayContent.Add);
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settings.StateChanged += delegate
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{
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switch (settings.State)
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@ -272,6 +273,24 @@ namespace osu.Game
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Cursor.State = Visibility.Hidden;
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}
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private Task asyncLoadStream;
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private void loadComponentSingleFile<T>(T d, Action<T> add)
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where T : Drawable
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{
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Schedule(() =>
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{
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if (asyncLoadStream != null)
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asyncLoadStream = asyncLoadStream.ContinueWith(t =>
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{
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Thread.Sleep(100);
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LoadComponentAsync(d, add).Wait();
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});
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else
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asyncLoadStream = LoadComponentAsync(d, add);
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});
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}
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public bool OnPressed(GlobalAction action)
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{
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if (intro == null) return false;
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