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https://github.com/ppy/osu
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Merge pull request #24202 from peppy/save-preset-on-select
Allow saving changes to mod presets using enter key
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commit
9b771ee798
@ -9,8 +9,8 @@ using osu.Framework.Allocation;
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using osu.Framework.Extensions.ObjectExtensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Testing;
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using osu.Framework.Graphics.Cursor;
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using osu.Framework.Testing;
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using osu.Game.Graphics.Cursor;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Graphics.UserInterfaceV2;
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@ -304,11 +304,8 @@ namespace osu.Game.Tests.Visual.UserInterface
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AddAssert("preset is not changed", () => panel.Preset.Value.Name == presetName);
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AddUntilStep("popover is unchanged", () => this.ChildrenOfType<OsuPopover>().FirstOrDefault() == popover);
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AddStep("edit preset name", () => popover.ChildrenOfType<LabelledTextBox>().First().Current.Value = "something new");
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AddStep("attempt preset edit", () =>
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{
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InputManager.MoveMouseTo(popover.ChildrenOfType<ShearedButton>().ElementAt(1));
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InputManager.Click(MouseButton.Left);
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});
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AddStep("commit changes to textbox", () => InputManager.Key(Key.Enter));
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AddStep("attempt preset edit via select binding", () => InputManager.Key(Key.Enter));
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AddUntilStep("popover closed", () => !this.ChildrenOfType<OsuPopover>().Any());
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AddAssert("preset is changed", () => panel.Preset.Value.Name != presetName);
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}
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@ -542,7 +542,7 @@ namespace osu.Game.Tests.Visual.UserInterface
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AddStep("clear search", () => modSelectOverlay.SearchTerm = string.Empty);
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AddStep("press enter", () => InputManager.Key(Key.Enter));
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AddAssert("mod select hidden", () => modSelectOverlay.State.Value == Visibility.Hidden);
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AddAssert("mod select still visible", () => modSelectOverlay.State.Value == Visibility.Visible);
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}
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[Test]
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@ -65,7 +65,7 @@ namespace osu.Game.Graphics.UserInterfaceV2
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return base.OnKeyDown(e);
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}
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public bool OnPressed(KeyBindingPressEvent<GlobalAction> e)
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public virtual bool OnPressed(KeyBindingPressEvent<GlobalAction> e)
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{
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if (e.Repeat)
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return false;
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@ -8,10 +8,12 @@ using osu.Framework.Bindables;
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using osu.Framework.Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Input.Events;
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using osu.Game.Database;
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using osu.Game.Graphics;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Graphics.UserInterfaceV2;
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using osu.Game.Input.Bindings;
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using osu.Game.Localisation;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Mods;
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@ -95,6 +97,18 @@ namespace osu.Game.Overlays.Mods
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}, true);
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}
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public override bool OnPressed(KeyBindingPressEvent<GlobalAction> e)
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{
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switch (e.Action)
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{
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case GlobalAction.Select:
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createButton.TriggerClick();
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return true;
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}
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return base.OnPressed(e);
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}
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private void createPreset()
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{
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realm.Write(r => r.Add(new ModPreset
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@ -8,11 +8,13 @@ using osu.Framework.Bindables;
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using osu.Framework.Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Input.Events;
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using osu.Game.Database;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Graphics.UserInterfaceV2;
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using osu.Game.Input.Bindings;
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using osu.Game.Localisation;
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using osu.Game.Rulesets.Mods;
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using osuTK;
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@ -130,6 +132,25 @@ namespace osu.Game.Overlays.Mods
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}, true);
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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ScheduleAfterChildren(() => GetContainingInputManager().ChangeFocus(nameTextBox));
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}
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public override bool OnPressed(KeyBindingPressEvent<GlobalAction> e)
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{
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switch (e.Action)
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{
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case GlobalAction.Select:
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saveButton.TriggerClick();
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return true;
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}
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return base.OnPressed(e);
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}
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private void useCurrentMods()
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{
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saveableMods = selectedMods.Value.ToHashSet();
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@ -150,13 +171,6 @@ namespace osu.Game.Overlays.Mods
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return !saveableMods.SetEquals(selectedMods.Value);
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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ScheduleAfterChildren(() => GetContainingInputManager().ChangeFocus(nameTextBox));
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}
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private void save()
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{
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preset.PerformWrite(s =>
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@ -48,7 +48,8 @@ namespace osu.Game.Overlays.Mods
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/// Contrary to <see cref="OsuGameBase.AvailableMods"/> and <see cref="globalAvailableMods"/>, the <see cref="Mod"/> instances
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/// inside the <see cref="ModState"/> objects are owned solely by this <see cref="ModSelectOverlay"/> instance.
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/// </remarks>
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public Bindable<Dictionary<ModType, IReadOnlyList<ModState>>> AvailableMods { get; } = new Bindable<Dictionary<ModType, IReadOnlyList<ModState>>>(new Dictionary<ModType, IReadOnlyList<ModState>>());
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public Bindable<Dictionary<ModType, IReadOnlyList<ModState>>> AvailableMods { get; } =
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new Bindable<Dictionary<ModType, IReadOnlyList<ModState>>>(new Dictionary<ModType, IReadOnlyList<ModState>>());
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private Func<Mod, bool> isValidMod = _ => true;
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@ -636,12 +637,9 @@ namespace osu.Game.Overlays.Mods
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case GlobalAction.Select:
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{
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// Pressing select should select first filtered mod or completely hide the overlay in one shot if search term is empty.
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// Pressing select should select first filtered mod if a search is in progress.
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if (string.IsNullOrEmpty(SearchTerm))
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{
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hideOverlay(true);
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return true;
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}
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ModState? firstMod = columnFlow.Columns.OfType<ModColumn>().FirstOrDefault(m => m.IsPresent)?.AvailableMods.FirstOrDefault(x => x.Visible);
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