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https://github.com/ppy/osu
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Merge pull request #2577 from Aergwyn/respect-showoverlay-bindable
Prevent overlays from showing in intro/outro sequences
This commit is contained in:
commit
9b307f0e12
@ -7,6 +7,7 @@ using osu.Framework.Audio.Sample;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Input;
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using OpenTK;
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using osu.Framework.Configuration;
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namespace osu.Game.Graphics.Containers
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{
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@ -15,9 +16,14 @@ namespace osu.Game.Graphics.Containers
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private SampleChannel samplePopIn;
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private SampleChannel samplePopOut;
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[BackgroundDependencyLoader]
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private void load(AudioManager audio)
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private readonly BindableBool allowOpeningOverlays = new BindableBool(true);
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[BackgroundDependencyLoader(true)]
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private void load(OsuGame osuGame, AudioManager audio)
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{
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if (osuGame != null)
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allowOpeningOverlays.BindTo(osuGame.AllowOpeningOverlays);
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samplePopIn = audio.Sample.Get(@"UI/overlay-pop-in");
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samplePopOut = audio.Sample.Get(@"UI/overlay-pop-out");
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@ -45,6 +51,8 @@ namespace osu.Game.Graphics.Containers
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}
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private void onStateChanged(Visibility visibility)
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{
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if (allowOpeningOverlays)
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{
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switch (visibility)
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{
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@ -56,5 +64,8 @@ namespace osu.Game.Graphics.Containers
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break;
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}
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}
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else
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State = Visibility.Hidden;
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}
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}
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}
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@ -77,7 +77,8 @@ namespace osu.Game
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public float ToolbarOffset => Toolbar.Position.Y + Toolbar.DrawHeight;
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public readonly BindableBool ShowOverlays = new BindableBool();
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public readonly BindableBool HideOverlaysOnEnter = new BindableBool();
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public readonly BindableBool AllowOpeningOverlays = new BindableBool(true);
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private OsuScreen screenStack;
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@ -367,12 +368,12 @@ namespace osu.Game
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settings.StateChanged += _ => updateScreenOffset();
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notifications.StateChanged += _ => updateScreenOffset();
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notifications.Enabled.BindTo(ShowOverlays);
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notifications.Enabled.BindTo(AllowOpeningOverlays);
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ShowOverlays.ValueChanged += show =>
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HideOverlaysOnEnter.ValueChanged += hide =>
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{
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//central game screen change logic.
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if (!show)
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if (hide)
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{
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hideAllOverlays();
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musicController.State = Visibility.Hidden;
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@ -26,7 +26,7 @@ namespace osu.Game.Screens.Edit
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{
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protected override BackgroundScreen CreateBackground() => new BackgroundScreenCustom(@"Backgrounds/bg4");
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public override bool ShowOverlaysOnEnter => false;
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protected override bool HideOverlaysOnEnter => true;
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public override bool AllowBeatmapRulesetChange => false;
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private Box bottomBackground;
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@ -17,7 +17,7 @@ namespace osu.Game.Screens
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{
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private bool showDisclaimer;
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public override bool ShowOverlaysOnEnter => false;
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protected override bool HideOverlaysOnEnter => true;
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protected override bool AllowBackButton => false;
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@ -27,7 +27,8 @@ namespace osu.Game.Screens.Menu
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{
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public event Action<MenuState> StateChanged;
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private readonly BindableBool showOverlays = new BindableBool();
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private readonly BindableBool hideOverlaysOnEnter = new BindableBool();
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private readonly BindableBool allowOpeningOverlays = new BindableBool();
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public Action OnEdit;
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public Action OnExit;
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@ -135,7 +136,12 @@ namespace osu.Game.Screens.Menu
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[BackgroundDependencyLoader(true)]
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private void load(AudioManager audio, OsuGame game)
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{
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if (game != null) showOverlays.BindTo(game.ShowOverlays);
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if (game != null)
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{
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hideOverlaysOnEnter.BindTo(game.HideOverlaysOnEnter);
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allowOpeningOverlays.BindTo(game.AllowOpeningOverlays);
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}
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sampleBack = audio.Sample.Get(@"Menu/button-back-select");
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}
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@ -322,8 +328,6 @@ namespace osu.Game.Screens.Menu
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logoDelayedAction = Scheduler.AddDelayed(() =>
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{
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showOverlays.Value = false;
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logo.ClearTransforms(targetMember: nameof(Position));
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logo.RelativePositionAxes = Axes.Both;
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@ -351,7 +355,8 @@ namespace osu.Game.Screens.Menu
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logoTracking = true;
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logo.Impact();
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showOverlays.Value = true;
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hideOverlaysOnEnter.Value = false;
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allowOpeningOverlays.Value = true;
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}, 200);
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break;
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default:
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@ -18,7 +18,8 @@ namespace osu.Game.Screens.Menu
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private readonly SpriteIcon icon;
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private Color4 iconColour;
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public override bool ShowOverlaysOnEnter => false;
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protected override bool HideOverlaysOnEnter => true;
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public override bool CursorVisible => false;
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public Disclaimer()
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@ -31,7 +31,9 @@ namespace osu.Game.Screens.Menu
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private SampleChannel welcome;
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private SampleChannel seeya;
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public override bool ShowOverlaysOnEnter => false;
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protected override bool HideOverlaysOnEnter => true;
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protected override bool AllowOpeningOverlays => false;
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public override bool CursorVisible => false;
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protected override BackgroundScreen CreateBackground() => new BackgroundScreenEmpty();
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@ -24,7 +24,8 @@ namespace osu.Game.Screens.Menu
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{
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private readonly ButtonSystem buttons;
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public override bool ShowOverlaysOnEnter => buttons.State != MenuState.Initial;
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protected override bool HideOverlaysOnEnter => buttons.State == MenuState.Initial;
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protected override bool AllowOpeningOverlays => buttons.State != MenuState.Initial;
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protected override bool AllowBackButton => buttons.State != MenuState.Initial;
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@ -32,12 +32,19 @@ namespace osu.Game.Screens
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/// </summary>
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protected virtual BackgroundScreen CreateBackground() => null;
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protected BindableBool ShowOverlays = new BindableBool();
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private readonly BindableBool hideOverlaysOnEnter = new BindableBool();
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/// <summary>
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/// Whether overlays should be shown when this screen is entered or resumed.
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/// Whether overlays should be hidden when this screen is entered or resumed.
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/// </summary>
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public virtual bool ShowOverlaysOnEnter => true;
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protected virtual bool HideOverlaysOnEnter => hideOverlaysOnEnter;
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private readonly BindableBool allowOpeningOverlays = new BindableBool();
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/// <summary>
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/// Whether overlays should be able to be opened while this screen is active.
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/// </summary>
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protected virtual bool AllowOpeningOverlays => allowOpeningOverlays;
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/// <summary>
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/// Whether this <see cref="OsuScreen"/> allows the cursor to be displayed.
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@ -88,7 +95,8 @@ namespace osu.Game.Screens
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if (osuGame != null)
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{
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Ruleset.BindTo(osuGame.Ruleset);
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ShowOverlays.BindTo(osuGame.ShowOverlays);
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hideOverlaysOnEnter.BindTo(osuGame.HideOverlaysOnEnter);
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allowOpeningOverlays.BindTo(osuGame.AllowOpeningOverlays);
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}
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sampleExit = audio.Sample.Get(@"UI/screen-back");
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@ -220,7 +228,8 @@ namespace osu.Game.Screens
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if (backgroundParallaxContainer != null)
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backgroundParallaxContainer.ParallaxAmount = ParallaxContainer.DEFAULT_PARALLAX_AMOUNT * BackgroundParallaxAmount;
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ShowOverlays.Value = ShowOverlaysOnEnter;
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hideOverlaysOnEnter.Value = HideOverlaysOnEnter;
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allowOpeningOverlays.Value = AllowOpeningOverlays;
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}
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private void onExitingLogo()
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@ -35,7 +35,7 @@ namespace osu.Game.Screens.Play
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{
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protected override float BackgroundParallaxAmount => 0.1f;
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public override bool ShowOverlaysOnEnter => false;
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protected override bool HideOverlaysOnEnter => true;
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public Action RestartRequested;
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@ -25,8 +25,8 @@ namespace osu.Game.Screens.Play
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private BeatmapMetadataDisplay info;
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private bool showOverlays = true;
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public override bool ShowOverlaysOnEnter => showOverlays;
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private bool hideOverlays;
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protected override bool HideOverlaysOnEnter => hideOverlays;
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private Task loadTask;
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@ -36,7 +36,7 @@ namespace osu.Game.Screens.Play
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player.RestartRequested = () =>
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{
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showOverlays = false;
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hideOverlays = true;
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ValidForResume = true;
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};
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}
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@ -29,7 +29,7 @@ namespace osu.Game.Screens.Tournament
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{
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private const string results_filename = "drawings_results.txt";
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public override bool ShowOverlaysOnEnter => false;
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protected override bool HideOverlaysOnEnter => true;
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protected override BackgroundScreen CreateBackground() => new BackgroundScreenDefault();
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