mirror of
https://github.com/ppy/osu
synced 2024-12-14 10:57:41 +00:00
Merge pull request #2577 from Aergwyn/respect-showoverlay-bindable
Prevent overlays from showing in intro/outro sequences
This commit is contained in:
commit
9b307f0e12
@ -7,6 +7,7 @@ using osu.Framework.Audio.Sample;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Input;
|
||||
using OpenTK;
|
||||
using osu.Framework.Configuration;
|
||||
|
||||
namespace osu.Game.Graphics.Containers
|
||||
{
|
||||
@ -15,9 +16,14 @@ namespace osu.Game.Graphics.Containers
|
||||
private SampleChannel samplePopIn;
|
||||
private SampleChannel samplePopOut;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(AudioManager audio)
|
||||
private readonly BindableBool allowOpeningOverlays = new BindableBool(true);
|
||||
|
||||
[BackgroundDependencyLoader(true)]
|
||||
private void load(OsuGame osuGame, AudioManager audio)
|
||||
{
|
||||
if (osuGame != null)
|
||||
allowOpeningOverlays.BindTo(osuGame.AllowOpeningOverlays);
|
||||
|
||||
samplePopIn = audio.Sample.Get(@"UI/overlay-pop-in");
|
||||
samplePopOut = audio.Sample.Get(@"UI/overlay-pop-out");
|
||||
|
||||
@ -46,15 +52,20 @@ namespace osu.Game.Graphics.Containers
|
||||
|
||||
private void onStateChanged(Visibility visibility)
|
||||
{
|
||||
switch (visibility)
|
||||
if (allowOpeningOverlays)
|
||||
{
|
||||
case Visibility.Visible:
|
||||
samplePopIn?.Play();
|
||||
break;
|
||||
case Visibility.Hidden:
|
||||
samplePopOut?.Play();
|
||||
break;
|
||||
switch (visibility)
|
||||
{
|
||||
case Visibility.Visible:
|
||||
samplePopIn?.Play();
|
||||
break;
|
||||
case Visibility.Hidden:
|
||||
samplePopOut?.Play();
|
||||
break;
|
||||
}
|
||||
}
|
||||
else
|
||||
State = Visibility.Hidden;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -77,7 +77,8 @@ namespace osu.Game
|
||||
|
||||
public float ToolbarOffset => Toolbar.Position.Y + Toolbar.DrawHeight;
|
||||
|
||||
public readonly BindableBool ShowOverlays = new BindableBool();
|
||||
public readonly BindableBool HideOverlaysOnEnter = new BindableBool();
|
||||
public readonly BindableBool AllowOpeningOverlays = new BindableBool(true);
|
||||
|
||||
private OsuScreen screenStack;
|
||||
|
||||
@ -367,12 +368,12 @@ namespace osu.Game
|
||||
settings.StateChanged += _ => updateScreenOffset();
|
||||
notifications.StateChanged += _ => updateScreenOffset();
|
||||
|
||||
notifications.Enabled.BindTo(ShowOverlays);
|
||||
notifications.Enabled.BindTo(AllowOpeningOverlays);
|
||||
|
||||
ShowOverlays.ValueChanged += show =>
|
||||
HideOverlaysOnEnter.ValueChanged += hide =>
|
||||
{
|
||||
//central game screen change logic.
|
||||
if (!show)
|
||||
if (hide)
|
||||
{
|
||||
hideAllOverlays();
|
||||
musicController.State = Visibility.Hidden;
|
||||
|
@ -26,7 +26,7 @@ namespace osu.Game.Screens.Edit
|
||||
{
|
||||
protected override BackgroundScreen CreateBackground() => new BackgroundScreenCustom(@"Backgrounds/bg4");
|
||||
|
||||
public override bool ShowOverlaysOnEnter => false;
|
||||
protected override bool HideOverlaysOnEnter => true;
|
||||
public override bool AllowBeatmapRulesetChange => false;
|
||||
|
||||
private Box bottomBackground;
|
||||
|
@ -17,7 +17,7 @@ namespace osu.Game.Screens
|
||||
{
|
||||
private bool showDisclaimer;
|
||||
|
||||
public override bool ShowOverlaysOnEnter => false;
|
||||
protected override bool HideOverlaysOnEnter => true;
|
||||
|
||||
protected override bool AllowBackButton => false;
|
||||
|
||||
|
@ -27,7 +27,8 @@ namespace osu.Game.Screens.Menu
|
||||
{
|
||||
public event Action<MenuState> StateChanged;
|
||||
|
||||
private readonly BindableBool showOverlays = new BindableBool();
|
||||
private readonly BindableBool hideOverlaysOnEnter = new BindableBool();
|
||||
private readonly BindableBool allowOpeningOverlays = new BindableBool();
|
||||
|
||||
public Action OnEdit;
|
||||
public Action OnExit;
|
||||
@ -135,7 +136,12 @@ namespace osu.Game.Screens.Menu
|
||||
[BackgroundDependencyLoader(true)]
|
||||
private void load(AudioManager audio, OsuGame game)
|
||||
{
|
||||
if (game != null) showOverlays.BindTo(game.ShowOverlays);
|
||||
if (game != null)
|
||||
{
|
||||
hideOverlaysOnEnter.BindTo(game.HideOverlaysOnEnter);
|
||||
allowOpeningOverlays.BindTo(game.AllowOpeningOverlays);
|
||||
}
|
||||
|
||||
sampleBack = audio.Sample.Get(@"Menu/button-back-select");
|
||||
}
|
||||
|
||||
@ -322,8 +328,6 @@ namespace osu.Game.Screens.Menu
|
||||
|
||||
logoDelayedAction = Scheduler.AddDelayed(() =>
|
||||
{
|
||||
showOverlays.Value = false;
|
||||
|
||||
logo.ClearTransforms(targetMember: nameof(Position));
|
||||
logo.RelativePositionAxes = Axes.Both;
|
||||
|
||||
@ -351,7 +355,8 @@ namespace osu.Game.Screens.Menu
|
||||
logoTracking = true;
|
||||
|
||||
logo.Impact();
|
||||
showOverlays.Value = true;
|
||||
hideOverlaysOnEnter.Value = false;
|
||||
allowOpeningOverlays.Value = true;
|
||||
}, 200);
|
||||
break;
|
||||
default:
|
||||
|
@ -18,7 +18,8 @@ namespace osu.Game.Screens.Menu
|
||||
private readonly SpriteIcon icon;
|
||||
private Color4 iconColour;
|
||||
|
||||
public override bool ShowOverlaysOnEnter => false;
|
||||
protected override bool HideOverlaysOnEnter => true;
|
||||
|
||||
public override bool CursorVisible => false;
|
||||
|
||||
public Disclaimer()
|
||||
|
@ -31,7 +31,9 @@ namespace osu.Game.Screens.Menu
|
||||
private SampleChannel welcome;
|
||||
private SampleChannel seeya;
|
||||
|
||||
public override bool ShowOverlaysOnEnter => false;
|
||||
protected override bool HideOverlaysOnEnter => true;
|
||||
protected override bool AllowOpeningOverlays => false;
|
||||
|
||||
public override bool CursorVisible => false;
|
||||
|
||||
protected override BackgroundScreen CreateBackground() => new BackgroundScreenEmpty();
|
||||
|
@ -24,7 +24,8 @@ namespace osu.Game.Screens.Menu
|
||||
{
|
||||
private readonly ButtonSystem buttons;
|
||||
|
||||
public override bool ShowOverlaysOnEnter => buttons.State != MenuState.Initial;
|
||||
protected override bool HideOverlaysOnEnter => buttons.State == MenuState.Initial;
|
||||
protected override bool AllowOpeningOverlays => buttons.State != MenuState.Initial;
|
||||
|
||||
protected override bool AllowBackButton => buttons.State != MenuState.Initial;
|
||||
|
||||
|
@ -32,12 +32,19 @@ namespace osu.Game.Screens
|
||||
/// </summary>
|
||||
protected virtual BackgroundScreen CreateBackground() => null;
|
||||
|
||||
protected BindableBool ShowOverlays = new BindableBool();
|
||||
private readonly BindableBool hideOverlaysOnEnter = new BindableBool();
|
||||
|
||||
/// <summary>
|
||||
/// Whether overlays should be shown when this screen is entered or resumed.
|
||||
/// Whether overlays should be hidden when this screen is entered or resumed.
|
||||
/// </summary>
|
||||
public virtual bool ShowOverlaysOnEnter => true;
|
||||
protected virtual bool HideOverlaysOnEnter => hideOverlaysOnEnter;
|
||||
|
||||
private readonly BindableBool allowOpeningOverlays = new BindableBool();
|
||||
|
||||
/// <summary>
|
||||
/// Whether overlays should be able to be opened while this screen is active.
|
||||
/// </summary>
|
||||
protected virtual bool AllowOpeningOverlays => allowOpeningOverlays;
|
||||
|
||||
/// <summary>
|
||||
/// Whether this <see cref="OsuScreen"/> allows the cursor to be displayed.
|
||||
@ -88,7 +95,8 @@ namespace osu.Game.Screens
|
||||
if (osuGame != null)
|
||||
{
|
||||
Ruleset.BindTo(osuGame.Ruleset);
|
||||
ShowOverlays.BindTo(osuGame.ShowOverlays);
|
||||
hideOverlaysOnEnter.BindTo(osuGame.HideOverlaysOnEnter);
|
||||
allowOpeningOverlays.BindTo(osuGame.AllowOpeningOverlays);
|
||||
}
|
||||
|
||||
sampleExit = audio.Sample.Get(@"UI/screen-back");
|
||||
@ -220,7 +228,8 @@ namespace osu.Game.Screens
|
||||
if (backgroundParallaxContainer != null)
|
||||
backgroundParallaxContainer.ParallaxAmount = ParallaxContainer.DEFAULT_PARALLAX_AMOUNT * BackgroundParallaxAmount;
|
||||
|
||||
ShowOverlays.Value = ShowOverlaysOnEnter;
|
||||
hideOverlaysOnEnter.Value = HideOverlaysOnEnter;
|
||||
allowOpeningOverlays.Value = AllowOpeningOverlays;
|
||||
}
|
||||
|
||||
private void onExitingLogo()
|
||||
|
@ -35,7 +35,7 @@ namespace osu.Game.Screens.Play
|
||||
{
|
||||
protected override float BackgroundParallaxAmount => 0.1f;
|
||||
|
||||
public override bool ShowOverlaysOnEnter => false;
|
||||
protected override bool HideOverlaysOnEnter => true;
|
||||
|
||||
public Action RestartRequested;
|
||||
|
||||
|
@ -25,8 +25,8 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
private BeatmapMetadataDisplay info;
|
||||
|
||||
private bool showOverlays = true;
|
||||
public override bool ShowOverlaysOnEnter => showOverlays;
|
||||
private bool hideOverlays;
|
||||
protected override bool HideOverlaysOnEnter => hideOverlays;
|
||||
|
||||
private Task loadTask;
|
||||
|
||||
@ -36,7 +36,7 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
player.RestartRequested = () =>
|
||||
{
|
||||
showOverlays = false;
|
||||
hideOverlays = true;
|
||||
ValidForResume = true;
|
||||
};
|
||||
}
|
||||
|
@ -29,7 +29,7 @@ namespace osu.Game.Screens.Tournament
|
||||
{
|
||||
private const string results_filename = "drawings_results.txt";
|
||||
|
||||
public override bool ShowOverlaysOnEnter => false;
|
||||
protected override bool HideOverlaysOnEnter => true;
|
||||
|
||||
protected override BackgroundScreen CreateBackground() => new BackgroundScreenDefault();
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user