Fix score submission test failures due to checking audio playback validity (again)

As seen in https://github.com/ppy/osu/actions/runs/7607899979/job/20716013982?pr=26662#step:5:75

In https://github.com/ppy/osu/pull/26484, I went "well if I'm moving the
enabling of validation of playback rate to `SubmittingPlayer` context,
then surely I can remove the local override in the test scene, right?"

Reader: Apparently I did not notice that `FakeImportingPlayer :
TestPlayer : SoloPlayer : SubmittingPlayer`. So no, I could not remove
the local override in the test scene.

You could probably attempt to conjure up some excuse about deep
inheritance hierarchies here but nah. Really just a failure to read
on my behalf as usual.
This commit is contained in:
Bartłomiej Dach 2024-01-22 11:11:15 +01:00
parent b7f0102461
commit 9b2740f8a4
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1 changed files with 6 additions and 0 deletions

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@ -23,6 +23,7 @@
using osu.Game.Rulesets.Taiko;
using osu.Game.Rulesets.Taiko.Mods;
using osu.Game.Scoring;
using osu.Game.Screens.Play;
using osu.Game.Screens.Ranking;
using osu.Game.Tests.Beatmaps;
@ -383,6 +384,11 @@ public FakeImportingPlayer(bool allowPause = true, bool showResults = true, bool
AllowImportCompletion = new SemaphoreSlim(1);
}
protected override GameplayClockContainer CreateGameplayClockContainer(WorkingBeatmap beatmap, double gameplayStart) => new MasterGameplayClockContainer(beatmap, gameplayStart)
{
ShouldValidatePlaybackRate = false,
};
protected override async Task ImportScore(Score score)
{
ScoreImportStarted = true;