diff --git a/osu.Game/Screens/Play/Player.cs b/osu.Game/Screens/Play/Player.cs index dc4612a525..3d6a9fe78f 100644 --- a/osu.Game/Screens/Play/Player.cs +++ b/osu.Game/Screens/Play/Player.cs @@ -432,7 +432,7 @@ namespace osu.Game.Screens.Play // cannot pause if we are already in a fail state && !HasFailed // cannot pause if already paused (or in a cooldown state) unless we are in a resuming state. - && (IsResuming || GameplayClockContainer.IsPaused.Value == false && !pauseCooldownActive); + && (IsResuming || (GameplayClockContainer.IsPaused.Value == false && !pauseCooldownActive)); private bool pauseCooldownActive => lastPauseActionTime.HasValue && GameplayClockContainer.GameplayClock.CurrentTime < lastPauseActionTime + pause_cooldown;