Implement StableStorage class.

This commit is contained in:
Lucas A 2021-01-24 19:18:16 +01:00
parent f2236312a0
commit 9a5790cd31
2 changed files with 66 additions and 1 deletions

View File

@ -18,6 +18,7 @@ using osu.Framework.Screens;
using osu.Game.Screens.Menu; using osu.Game.Screens.Menu;
using osu.Game.Updater; using osu.Game.Updater;
using osu.Desktop.Windows; using osu.Desktop.Windows;
using osu.Game.IO;
namespace osu.Desktop namespace osu.Desktop
{ {
@ -40,7 +41,7 @@ namespace osu.Desktop
{ {
string stablePath = getStableInstallPath(); string stablePath = getStableInstallPath();
if (!string.IsNullOrEmpty(stablePath)) if (!string.IsNullOrEmpty(stablePath))
return new DesktopStorage(stablePath, desktopHost); return new StableStorage(stablePath, desktopHost);
} }
} }
catch (Exception) catch (Exception)

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@ -0,0 +1,64 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.IO;
using System.Linq;
using osu.Framework.Platform;
namespace osu.Game.IO
{
/// <summary>
/// A storage pointing to an osu-stable installation.
/// Provides methods for handling installations with a custom Song folder location.
/// </summary>
public class StableStorage : DesktopStorage
{
private const string stable_songs_path = "Songs";
private readonly DesktopGameHost host;
private string songs_path;
public StableStorage(string path, DesktopGameHost host)
: base(path, host)
{
this.host = host;
songs_path = locateSongsDirectory();
}
/// <summary>
/// Returns a <see cref="Storage"/> pointing to the osu-stable Songs directory.
/// </summary>
public Storage GetSongStorage()
{
if (songs_path.Equals(stable_songs_path, StringComparison.OrdinalIgnoreCase))
return GetStorageForDirectory(stable_songs_path);
else
return new DesktopStorage(songs_path, host);
}
private string locateSongsDirectory()
{
var configFile = GetStream(GetFiles(".", "osu!.*.cfg").First());
var textReader = new StreamReader(configFile);
var songs_directory_path = stable_songs_path;
while (!textReader.EndOfStream)
{
var line = textReader.ReadLine();
if (line?.StartsWith("BeatmapDirectory", StringComparison.OrdinalIgnoreCase) == true)
{
var directory = line.Split('=')[1].TrimStart();
if (Path.IsPathFullyQualified(directory) && !directory.Equals(stable_songs_path, StringComparison.OrdinalIgnoreCase))
songs_directory_path = directory;
break;
}
}
return songs_directory_path;
}
}
}